Combined Spells
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Combined Spells
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The Arcanum descriptions explain discrete spells and their effects. Sometimes, however, a mage wants more than one of these spells to take place with a single casting. The result is called a combined spell. The chief advantages of a combined spell are that it counts as only one spell toward the total the mage may have active at the same time (see above), and all its effects activate simultaneously.
Mages cannot combine the same spell or spells with the same effects. For example, a mage cannot combine a spell that boosts his Intelligence with a different spell that boosts both Intelligence and Wits. Combined spells are still limited by the normal rules for Spell Accumulation.
For extended castings, the target number of successes is equal to the total needed for all the combined spells. For instant spells, the successes rolled are allocated between each spell’s effect, in any combination the player wishes. (Extended and instant spells cannot be combined into the same casting.)
Combined spells are still limited by the normal rules for Spell Accumulation.[1]
If the caster knows one of the combined spells as a rote, but the other is improvised, the combined spell cannot be cast as a rote. It must be improvised.
The drawback is that the mage must have a certain degree of expertise in the Arcana used (+1 dot above the rating normally required for the spell), along with increasing degrees of Supernal understanding (Gnosis) for the combining of more than two spells.
Once it’s determined that it is possible for a character to cast the desired combined spell, two dice are subtracted from the spellcasting dice pool per additional spell after the first.
The lowest dice pool of the two spells is rolled. For example, if the mage combines a Forces 3 spell with a Mind 2 spell, not only must he have Forces 4 and Mind 3 to be able to cast the combined effect, but the lowest of the two spell’s dice pools is used.
If only one success is gained on the casting, it applies to only one of the spells. The other spell does not take effect. The mage fails to juggle the complexities involved and properly account for both spell possibilities.
Number of Spells Combined | Required Gnosis | Casting Penalty | Spell Level of Combined Spell | Arcana Level Required to Combine | |
2 | 3 | - 2 | 1 | 2 | |
3 | 6 | - 4 | 2 | 3 | |
4 | 9 | - 6 | 3 | 4 | |
4 | 5 |
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