Creative Thaumaturgy

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Creative Thaumaturgy
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This page is for approved Creative Thaumtaturgy only, if it has not been approved by a story teller then please do not add it.

Prime

Adept (●●●●)

Celestial Weapon

At this level of Proficiency, the Mage may forge Celestial Fire into an enduring weapon, often used with Fighting Styles. This spell is a favorite among the Adamantine Arrow's WaveMen.

  • Action: Instant
  • Duration: Special (Prolonged at Mastery)
  • Aspect: Vulgar
  • Cost: Special

Successes determine the Duration of the Weapon. Each success maintains the Weapon's existence for one Turn. The Weapon confers a Lethal Equipment Modifier equal to half the caster's Prime Proficiency (rounded up) +1. A single large weapon (sword, staff) or two small weapons (knives, staves) can be created, and the Weapon(s) can be given to others. At Mastery Proficiency, the Duration becomes Prolonged (Scene), and the Weapon is capable of inflicting Aggravated Damage at a cost of 1 Mana per Turn. The Mage must declare the intent to use the Aggravated option (and pay the Mana cost) at the beginning of the Turn.

The Celestial Weapon is also capable of cleaving spells in battle (Counterspell Prime), at a cost of 1 Mana per usage. Usage of the Weapon in this manner is an Instant Action, and is considered to have the Potency of the original casting.

The usage of a weapon composed of pure energy Invokes Disbelief. Treat this Weapon as Indestructible; it may only be destroyed by Dispellation.


Adamantine Arrow Rote: Primesaber

  • Dice Pool: Resolve+Weaponry+Prime

An Arrow often finds himself in need of a weapon that cannot be lost, destroyed, or used against him.

Note: This Rote is extremely rare. Knowledge of this spell is rare.


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