Mage 2E introduces radical changes to the various types of Shields/Armors that can be cast. We'll be playtesting these for some time before full introducing them.
- During the three month play-test, players may choose whether to use the 1E or 2E version of their Armor.
- 2E Armor requires 1 Mana to activate and is Reflexive.
- 2E Armor has no 'full day' option. Extending it beyond a single scene can only be done by a Ritual/Extended cast.
- 2E Armor can Reflexively changed/cast at the beginning of a Turn, for an additional 1 Mana.
Armors
Arcana
| Defense
| Firearms
| Armor
| Dodge (Successful) Effect
| Damage
| Other
|
Death
| No
| No
| No
| No
| Downgrades Lethal from kinetic attacks (bullets, claws, rocks, etc.) to Bashing, for a number of wounds equal to Arcana rating.
| Does not roll to stay conscious once her Health track is filled with Bashing damage until she has also taken her Death dots in Lethal or Aggravated damage.
|
Fate
| Dots
| Yes
| No
| Spend a point of Mana to add the character’s Fate dots as a weapon rating on the mage’s next attack on that target. This bonus must be used by the mage’s next action or it is lost.
| No
| No
|
Forces
| No
| No
| Dots
| No
| No
| Armor applies to auto damage from Electricity and Fire. Physical attack armor only (no effect vs. mental or psychic attacks)
|
Life
| 1/2 dots (round up)
| No
| 1/2 dots (round up)
| No
| No
| Defense is the higher of Wits or Dexterity
|
Matter
| No
| No
| Dots
| No
| No
| Physical attack armor only (no effect vs. mental or psychic attacks). Immune to Armor Piercing.
|
Mind
| Dots
| No
| No
| Spend a point of Mana to cause the target to lose their next turn. A supernatural being can contest this with a Clash of Wills.
| No
| No
|
Prime
| No
| No
| No
| No
| No
| Reduces the damage of all wholly supernatural attacks by the character’s Prime dots. For example, it will defend against an Aimed damaging spell or a bolt of energy shot at the character, but not a werewolf’s claws.
|
Space
| Dots
| Yes
| No
| Spend one point of Mana to redirect the attack to another applicable target. The attack hits with successes equal to the Space dots. A supernatural being can contest this with a Clash of Wills.
| No
| If the character Dodges, add the character’s Space rating to the dice pool
|
Spirit
| No
| No
| No
| No
| Downgrades Lethal damage from kinetic attacks (bullets, claws, rocks, etc.) and the attacks of ephemeral entities to Bashing, for a number of wounds equal to her dots.
| No
|
Time
| Dots
| Yes
| No
| Spend a point of Mana to reduce the attacker’s Initiative rating by dots for the remainder of the scene. A supernatural being can contest this with a Clash of Wills.
| No
| No
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