Changelings who have the character of humanmade objects, such as caryatids, mannequins and other, stranger things, such as enchanted beings powered by clockwork or steam or living bodies made of mercury or glass. The Manikins’ talent is the Artificer’s Enchantment: the Manikin can learn Contracts of Artifice for (new dots x5 experience points) rather than the usual cost. The Manikin also may make untrained Crafts rolls at a –1 die penalty rather than the standard –3 dice.
| This Kith's Blessing has been changed to the following: Artificer's Enchantment: Manikin's gain the benefit of the 9 again rule on Crafts dice pools. They may also use the humblest tools well, and never suffer from penalties for poor equipment as long as they are able to jury-rig something as a tool. Manikins do not gain any benefits for Untrained Crafts rolls or when learning Contracts of Artifice.
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