Darkling
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* '''Appearance''': Darklings tend to appear somehow less solid, less substantial than other changelings. It's not that they're transparent or anything. They just feel less solid somehow. Many (but not all) are thin, in their fae miens unnaturally so. Many are tall, and the ones who aren't are only shorter than normal because they're hunched over. Some have pointed ears and noses. Some have straight, lank hair. Skin runs the gamut from deathly white to transparent, shadowy black or blue. Their eyes are almost always dark, like deep pits that reveal nothing. Sometimes, in their fae miens, they have freakish features, like tiny horns or fangs, extra eyes and the like. | * '''Appearance''': Darklings tend to appear somehow less solid, less substantial than other changelings. It's not that they're transparent or anything. They just feel less solid somehow. Many (but not all) are thin, in their fae miens unnaturally so. Many are tall, and the ones who aren't are only shorter than normal because they're hunched over. Some have pointed ears and noses. Some have straight, lank hair. Skin runs the gamut from deathly white to transparent, shadowy black or blue. Their eyes are almost always dark, like deep pits that reveal nothing. Sometimes, in their fae miens, they have freakish features, like tiny horns or fangs, extra eyes and the like. | ||
* '''[[Contracts]]''': '''[[Affinity::Darkness Contracts]]''', and '''Contracts of [[Affinity::Shade and Spirit]]''' | * '''[[Contracts]]''': '''[[Affinity::Darkness Contracts]]''', and '''Contracts of [[Affinity::Shade and Spirit]]''' | ||
| - | * ''' | + | * '''Concepts''': Parapsychologist, nocturnal building superintendent, night-shift call center worker, chimney sweep, professional spelunker, lab assistant, amateur night-time naturalist, night refuge manager. |
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| + | ===Blessing=== | ||
| + | Just as the shadows that infect them, the Darklings are as ephemeral and flighty as the dark itself. A player can spend Glamour to increase dice pools that include Wits, Subterfuge and Stealth - each point of Glamour increases one dice pool by one point. The character also gains the benefit of the 9 again rule on Stealth dice pools. | ||
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| + | ===Curse=== | ||
| + | Darkness and twilight so define these changelings that their magic falters somewhat when the sun is in the sky (that is, not at night, or at twilight). Darklings suffer a -1 die penalty to all rolls to enact Contracts during daylight hours. The penalty increase to -2 dice if the sun is directly visible to them. | ||
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| + | ===Kiths=== | ||
| + | {{#ask: [[Kith of::Darkling]] | sep = _•_ }} | ||
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Latest revision as of 02:25, 5 March 2025
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