Equipment
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- | + | * There is also a FAQ/Discussion page for [[Talk:Armor|Armor]] and for [[Talk:Weapons|Weapons]] (Firearms, Melee, etc.).(Firearms, Melee, etc.). | |
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==Traps== | ==Traps== |
Revision as of 21:22, 8 November 2015
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- There is also a FAQ/Discussion page for Armor and for Weapons (Firearms, Melee, etc.).(Firearms, Melee, etc.).
Traps
- Any triggered "machine" a character can use/make to defend themselves or harm a foe. Door knob bells, pitfall, bear trap, or Rube Goldberg device are all examples of traps.
- Are traps legal?
- The broad definition above means that the legality of traps will vary. The less lethal, the more legal. Opening a door that triggers a noisemaker is legal but a mashing spike plate would be illegal.
- Where can I find out more about traps?
Upgrading Equipment
- Can I pimp my ride?
- Can I have a magic ax?
- Yes. This is covered by the magical item merits in each venue. Check you venue's rulebooks for details.
- Can I upgrade my shield and ax?
- No. Some weapons and armor include alternate versions, with different stats, in their descriptions. This variance is made during item creation, not after. For example, a whip can be built to be normal (1B) or have lacerating hooks (0L). Attempting the change afterwards is likely to fail and destroy the whip.
- Can I upgrade my gun?
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