Freehold
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Although changelings may not always like or even respect one another, the majority of changelings recognize their common bond of slavery and escape. Except for the few twisted wretches who work for the Gentry, the one of the few goals all changelings can agree upon is maintaining their freedom from the Fae. As a result, changelings naturally band together for mutual defense and support, to prevent any of their number from being dragged back to Arcadia or enslaved in the mortal world. | Although changelings may not always like or even respect one another, the majority of changelings recognize their common bond of slavery and escape. Except for the few twisted wretches who work for the Gentry, the one of the few goals all changelings can agree upon is maintaining their freedom from the Fae. As a result, changelings naturally band together for mutual defense and support, to prevent any of their number from being dragged back to Arcadia or enslaved in the mortal world. | ||
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- | == | + | ==Sacramento== |
- | The | + | Some Freeholds hide in plain sight, while others hide so well that new arrivals need an invitation and direction to even catch a hint of just where the Lost's stronghold resides. |
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+ | The Freehold of Sacramento is of the former, and has always been, but with the death of the dragon [[Fairweather]] the Lost of Sacramento have taken control of, and are operating an amusement park ([[Funderland]]). A self contained space, a fortress for the Lost, but one where mortals come spend their money, and offer up something more precious; Glamour. The park is divided along the lines of the Seasonal Courts, each having their own ride or featured building, so the Glamour is spiced in the layers of the four cardinal emotions. | ||
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+ | Much like the world - the Hedge - beside the mundane one, there is a world beneath the park -- prohibition era tunnels, passages and even rooms. | ||
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+ | ===Leadership=== | ||
+ | To provide structure and to reassure the Lost who remain, and to the Lost who come to Sacramento it was decided that something needed to change. Three new roles were created, The Leader, the Oath Keeper and the Sheriff. The '''Oath Keeper''' records and observes all the Pledges made within the Freehold, and the Sheriff patrols the Borders, protecting the Freehold, and enforces the Laws. | ||
+ | * '''Activities Director''' - Overall leadership of the Freehold and final adjudicator. | ||
+ | * '''Notary''' - Observes and records formal Pledges, and go-to for gossip and news. | ||
+ | * '''Groundskeeper''' - Security, law enforcement, Hedge patrols, etc. | ||
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+ | '''To Receive Status 1 within the Freehold, new arrivals ''must'' speak with a member of the Hierarchy, or wait until the next Solstice or Equinox to be formally welcomed into the Freehold.''' | ||
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+ | ===Seasonal Courts=== | ||
+ | The Seasonal Monarchs form an advisory council to assist the Director, but they may or may not be heeded. While the Freehold leadership does not answer to the Monarchs, neither are they wholly inviolate from them. | ||
+ | * Should a leadership role be vacated, the current Season's Sovereign may assume the role or appoint someone to fill it at their sole discretion. | ||
+ | * At any time (but only once per Season), a Monarch may summon a 'monsoon' - a seasonal wind of change, representing a new poll/pulse-taking for one or all of the positions. | ||
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Latest revision as of 01:18, 2 September 2018
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