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- | {{header|ctl}}{{TOC left}}{{Changeling/Index}} | + | {{header|ctl}}{{TOC left}}[[Category:Glossary]]{{Changeling/Index}} |
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| Although changelings may not always like or even respect one another, the majority of changelings recognize their common bond of slavery and escape. Except for the few twisted wretches who work for the Gentry, the one of the few goals all changelings can agree upon is maintaining their freedom from the Fae. As a result, changelings naturally band together for mutual defense and support, to prevent any of their number from being dragged back to Arcadia or enslaved in the mortal world. | | Although changelings may not always like or even respect one another, the majority of changelings recognize their common bond of slavery and escape. Except for the few twisted wretches who work for the Gentry, the one of the few goals all changelings can agree upon is maintaining their freedom from the Fae. As a result, changelings naturally band together for mutual defense and support, to prevent any of their number from being dragged back to Arcadia or enslaved in the mortal world. |
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- | == Freehold Oath == | + | ==Sacramento== |
- | The Sacramento Freehold Oath:
| + | Some Freeholds hide in plain sight, while others hide so well that new arrivals need an invitation and direction to even catch a hint of just where the Lost's stronghold resides. |
- | : ''“As the four Seasons come and go, and one ruler changes for another, as is the natural way of things, we shall watch over the Freehold and shape it from the predations of the Others. In return, we ask that you shall follow the rules laid down and never bring danger our society, and in doing so, you shall find your mind stays whole and focused. Break this oath however, and you shall be banished from the land forever.”''
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- | * '''Type: '''Vow
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- | * '''Tasks: '''Fealty, Greater (-3)
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- | * '''Boons: '''Vassalage, Greater (+3; Fortitude Blessing, +1 vs. Clarity checks)
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- | * '''Sanction: '''Banishment, Greater (-3)
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- | * '''Duration:''' Year and a Day, Greater (+3)
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- | * '''Invocation: '''1 [[Willpower]]
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- | The Willpower is the base invocation cost, not an additional cost assigned to this [[Pledge]]. Once the Pledge has been made (or renewed), simply add [B]Freehold Oath[/B] to your character's [[Changeling_House_Rules#Signatures|signature line]] after they have taken it IC. All changelings are expected to take this Pledge if they wish to remain within the freehold. As a matter of tradition, most changelings will annually renew it at the Seasonal Festival of their Court ruler's coronation, however they may choose to do so at any other time. Those who choose not to officially Pledge themselves to the freehold will usually be viewed with a certain amount of suspicion. | + | The Freehold of Sacramento is of the former, and has always been, but with the death of the dragon [[Fairweather]] the Lost of Sacramento have taken control of, and are operating an amusement park ([[Funderland]]). A self contained space, a fortress for the Lost, but one where mortals come spend their money, and offer up something more precious; Glamour. The park is divided along the lines of the Seasonal Courts, each having their own ride or featured building, so the Glamour is spiced in the layers of the four cardinal emotions. |
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| + | Much like the world - the Hedge - beside the mundane one, there is a world beneath the park -- prohibition era tunnels, passages and even rooms. |
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- | ==Titles==
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- | The following titles are used on '''Edge of Darkness''' for Titles bound to the '''Freehold''' rather than any specific '''Court'''.
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| + | ===Leadership=== |
| + | To provide structure and to reassure the Lost who remain, and to the Lost who come to Sacramento it was decided that something needed to change. Three new roles were created, The Leader, the Oath Keeper and the Sheriff. The '''Oath Keeper''' records and observes all the Pledges made within the Freehold, and the Sheriff patrols the Borders, protecting the Freehold, and enforces the Laws. |
| + | * '''Activities Director''' - Overall leadership of the Freehold and final adjudicator. |
| + | * '''Notary''' - Observes and records formal Pledges, and go-to for gossip and news. |
| + | * '''Groundskeeper''' - Security, law enforcement, Hedge patrols, etc. |
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- | ===Steward===
| + | '''To Receive Status 1 within the Freehold, new arrivals ''must'' speak with a member of the Hierarchy, or wait until the next Solstice or Equinox to be formally welcomed into the Freehold.''' |
- | The right-hand of the Monarchy, aiding them with their duties and ensuring the smooth running of the Freehold. Reports to the Monarchy.
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- | | + | ===Seasonal Courts=== |
- | ===Emissary=== | + | The Seasonal Monarchs form an advisory council to assist the Director, but they may or may not be heeded. While the Freehold leadership does not answer to the Monarchs, neither are they wholly inviolate from them. |
- | Those changelings who specialize in diplomacy and socializing among those outside of the Freehold’s borders. Reports to the Steward.
| + | * Should a leadership role be vacated, the current Season's Sovereign may assume the role or appoint someone to fill it at their sole discretion. |
- | | + | * At any time (but only once per Season), a Monarch may summon a 'monsoon' - a seasonal wind of change, representing a new poll/pulse-taking for one or all of the positions. |
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- | ===Magistrate===
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- | Head of ensuring justice is delivered within the freehold, usually someone who understands the details of pledges and knows the laws intimately. Reports to the Steward.
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- | ===Constable===
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- | Charged with keeping the peace within the Freehold as well as investigating crimes and breaches of the law. Reports to the Magistrate.
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- | ===General===
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- | The head of the Freehold’s defense from outside (and internal) dangers. Reports to the Monarchy.
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- | ===Archivist===
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- | A keeper of Freehold knowledge, lore and Tokens, a respected and trusted changeling who is willing to keep the history of the Freehold safe. Reports to the Steward.
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- | ===Knight===
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- | Individual champions, chosen by the Monarchs to represent their Court and to serve the General in times of war. Reports to the General and the Monarchy
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- | ===Ranger===
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- | Changelings who have been chosen to investigate the Hedge and ensure any dangers from the Thorns are dealt with. Reports to the General.
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- | ===Pedagogue===
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- | A teacher among the Freehold, one who passes on knowledge of the Freehold, Contracts and anything else that helps new arrivals survive. Reports to the Archivist.
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- | ===Spymaster===
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- | The head of the Monarchy’s espionage network, a changeling who is employed to uncover plots that act against the Freehold. Reports to the Monarchy. (Will not be linked to the character)
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- | ===Spy===
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- | Agents of the Freehold who investigate potential hidden dangers and works to plant counterintelligence against the Freehold’s enemies. Reports to the Spymaster. (Will not be linked to the characters)
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| {{footer|ctl}} | | {{footer|ctl}} |
Although changelings may not always like or even respect one another, the majority of changelings recognize their common bond of slavery and escape. Except for the few twisted wretches who work for the Gentry, the one of the few goals all changelings can agree upon is maintaining their freedom from the Fae. As a result, changelings naturally band together for mutual defense and support, to prevent any of their number from being dragged back to Arcadia or enslaved in the mortal world.
Local changeling communities are called freeholds, a name that reflects their focus on self-determination and mutual aid. Changelings who have recently escaped from Faerie are always offered the hospitality of the local freehold. These refugees are treated as guests for as much as a month, or perhaps even longer if they suffered mental or physical harm during their escape. After this initial period of open hospitality, changelings are usually offered a chance to join the freehold.
The decision to join a freehold can naturally be changed later, but is nonetheless of vital import, because membership in a freehold helps determine both a changeling’s loyalties and the contacts she will gain in the changeling community. Although some freeholds that are overcrowded or in turmoil may be reluctant to accept new members, joining the majority of freeholds is a simple act for any changeling not suspected of dangerous insanity, aiding the Fae or similar dire problems or crimes. The prospective member need only swear a pledge to give her services to protect and defend the freehold and its members from the Fae and their allies and to never knowingly give aid or comfort to these enemies.
Almost all freeholds include this clause in their pledges. Many freeholds also include other more extensive clauses. Some expect all who join to agree to aid and defend the members and the freehold as a whole against any external threat, including ones having nothing to do with the Fae. While most freeholds also have a clause that removes this protection if a changeling brings down the force of mortal law against himself, a few freeholds lack this clause and agree to shield changelings from even the full force of the police and courts. Naturally, most freeholds include provisions for expelling Lost who knowingly or sometimes even carelessly bring serious harm or threat of harm to the freehold. Almost all of the older and most traditional freeholds also require members to swear to obey the freehold’s official code of laws and the most authoritarian also require changelings to pledge to obey all of the leaders’ official pronouncements and edicts.
Sacramento
Some Freeholds hide in plain sight, while others hide so well that new arrivals need an invitation and direction to even catch a hint of just where the Lost's stronghold resides.
The Freehold of Sacramento is of the former, and has always been, but with the death of the dragon Fairweather the Lost of Sacramento have taken control of, and are operating an amusement park (Funderland). A self contained space, a fortress for the Lost, but one where mortals come spend their money, and offer up something more precious; Glamour. The park is divided along the lines of the Seasonal Courts, each having their own ride or featured building, so the Glamour is spiced in the layers of the four cardinal emotions.
Much like the world - the Hedge - beside the mundane one, there is a world beneath the park -- prohibition era tunnels, passages and even rooms.
Leadership
To provide structure and to reassure the Lost who remain, and to the Lost who come to Sacramento it was decided that something needed to change. Three new roles were created, The Leader, the Oath Keeper and the Sheriff. The Oath Keeper records and observes all the Pledges made within the Freehold, and the Sheriff patrols the Borders, protecting the Freehold, and enforces the Laws.
- Activities Director - Overall leadership of the Freehold and final adjudicator.
- Notary - Observes and records formal Pledges, and go-to for gossip and news.
- Groundskeeper - Security, law enforcement, Hedge patrols, etc.
To Receive Status 1 within the Freehold, new arrivals must speak with a member of the Hierarchy, or wait until the next Solstice or Equinox to be formally welcomed into the Freehold.
Seasonal Courts
The Seasonal Monarchs form an advisory council to assist the Director, but they may or may not be heeded. While the Freehold leadership does not answer to the Monarchs, neither are they wholly inviolate from them.
- Should a leadership role be vacated, the current Season's Sovereign may assume the role or appoint someone to fill it at their sole discretion.
- At any time (but only once per Season), a Monarch may summon a 'monsoon' - a seasonal wind of change, representing a new poll/pulse-taking for one or all of the positions.