Primal Transfer
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|Prime = 4 | |Prime = 4 | ||
|FC = Blood Quenching | |FC = Blood Quenching | ||
- | + | |Duration=Lasting | |
- | + | |Aspect=Vulgar | |
- | One problem with crafting magic items for other mages is the loss of psychic force — of one’s very soul — involved in letting go of a spell so other people can use the item. An Adept of Prime, however, can demand that a client give of herself to assist in the item’s enchantment: the client, not the mage himself, sacrifices a dot of Willpower to make the spell independent. | + | |Practice=Patterning |
- | + | |Action=Instant | |
- | + | |Resistance=Contested | |
- | + | |Cost=Mana | |
- | + | |Resistance Pool=[[Resistance Pool::Composure]]+ [[Resistance Pool::Gnosis]] reflexively | |
- | + | }} One problem with crafting magic items for other mages is the loss of psychic force — of one’s very soul — involved in letting go of a spell so other people can use the item. An Adept of Prime, however, can demand that a client give of herself to assist in the item’s enchantment: the client, not the mage himself, sacrifices a dot of [[Willpower]] to make the spell independent. | |
* Cost: 1 [[Cost::Mana]] | * Cost: 1 [[Cost::Mana]] | ||
Sacrificing a dot of Willpower is so deep and traumatic an experience that this spell (and associated rote) only succeeds if the target knowingly assists the mage. Even then, the character’s player must win a contested roll of the Forge Master’s Gnosis + [[Pool::Prime]] against the target’s [[Pool::Composure]] + Gnosis, for the soul resists giving up part of itself. | Sacrificing a dot of Willpower is so deep and traumatic an experience that this spell (and associated rote) only succeeds if the target knowingly assists the mage. Even then, the character’s player must win a contested roll of the Forge Master’s Gnosis + [[Pool::Prime]] against the target’s [[Pool::Composure]] + Gnosis, for the soul resists giving up part of itself. | ||
+ | {{MHR|The rote can only be learned or taught by a [[Forge Masters|Forge Master]].}} | ||
[[Free Council]] Rote: Blood Quenching | [[Free Council]] Rote: Blood Quenching | ||
* Dice Pool: [[Pool::Resolve]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Prime]] | * Dice Pool: [[Pool::Resolve]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Prime]] | ||
Forge Masters sometimes demand that a client literally pay in blood. As part of this rote, the Powersmith bids his client to pierce her own flesh and let her blood drip onto the hot metal during the tempering process. With the blood and the taps of his hammer (actually the mudras of the rote), the Forge Master draws power from the client’s soul and forces it into the enchanted metal. | Forge Masters sometimes demand that a client literally pay in blood. As part of this rote, the Powersmith bids his client to pierce her own flesh and let her blood drip onto the hot metal during the tempering process. With the blood and the taps of his hammer (actually the mudras of the rote), the Forge Master draws power from the client’s soul and forces it into the enchanted metal. | ||
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Latest revision as of 13:38, 8 June 2016
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Facts about Primal TransferRDF feed
Action | Instant + |
Cost | Mana + |
Duration | Lasting + |
Free Council Rote | Blood Quenching + |
Mage | Spells + |
Parent | Prime +, and Imbued Items + |
Permission | House Ruled + |
Pool | Prime +, Composure +, Resolve +, and Empathy Skill + |
Prime | 4 + |
Resistance | Contested + |
Resistance Pool | Composure +, and Gnosis + |
Rote | Free Council + |
Source | Legacies the Ancient + |
Spell Arcana | Prime + |
Spell Aspect | Vulgar + |
Spell Level | 4 + |
Spell Practice | Patterning + |