The mage can punch, kick or stab a target from afar.
For the scene following casting, the mage can make ranged Brawl or Weaponry attacks against targets within sensory range. One Mana must be spent for the caster per attack. These attacks have all the benefits (the target does not get his Defense) and drawbacks[1] of a ranged attack.
Adamantine Arrow Rote: Far Strike
Rare martial artists of great skill can land a blow on a subject from considerable distances, transferring energy through empty space to inflict damage without ever touching an enemy conventionally.
Adamantine Arrow mages make use of such a concept with this rote, allowing them to damage a foe from a distant range, even when no suitable ranged weapon is at hand.
Adamantine Arrow Rote: Long Hand Technique[2]
This Technique allows the magus to channel his qi into the same patterns used to strike an opponent. The only difference is, the opponent need not be standing next to the martial artist to be struck by that qi.
Ancient Lands Pentalogy Rote: Kiss of the Airborne Razor [3]
The martial strength
and surety of the Imperial Headsman’s sword blows are so
potent that even the impediment of distance is no limit
to his ability to kill. The Imperial Headsman uses this
Adamantine Arrows rote during the conflict with Soter
in the Diamond Citadel.