Mana
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Mana
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Mana itself is normally invisible and intangible, undetectable to those without [[Mage Sight]]. Any mage standing in a [[Hallow]] can sense its ambient Mana with a successful [[Pool::Wits]] + [[Occult Skill|Occult]] roll. Mages perceive Mana in many different ways. It is most often described as a fiery, fluid energy, either pure white or prismatic, containing all the colors of the spectrum. Some mages perceive Mana as another sort of power or force, in accordance with their own Path. The particular [[Arcana|Arcanum]] a mage uses for his Mage Sight often colors the experience. | Mana itself is normally invisible and intangible, undetectable to those without [[Mage Sight]]. Any mage standing in a [[Hallow]] can sense its ambient Mana with a successful [[Pool::Wits]] + [[Occult Skill|Occult]] roll. Mages perceive Mana in many different ways. It is most often described as a fiery, fluid energy, either pure white or prismatic, containing all the colors of the spectrum. Some mages perceive Mana as another sort of power or force, in accordance with their own Path. The particular [[Arcana|Arcanum]] a mage uses for his Mage Sight often colors the experience. | ||
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+ | {| class="eodtable" style="font-size: 85%; width: calc(100% - 180px);" | ||
+ | |[[Gnosis]] | ||
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+ | |[[Mana]] Per Turn | ||
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+ | |[[Mana]] Stored | ||
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* '''Pattern Restoration''' - Mages can infuse Mana into their physical Patterns to heal wounds. The cost is three Mana points per one Bashing or Lethal wound. This is an Instant action. Mages unable to spend more than three Mana per turn can take as many '''consecutive''' turns performing this action as they need, until they've spent all three points. ''Pattern Restoration cannot be used to heal Resistant damage.'' | * '''Pattern Restoration''' - Mages can infuse Mana into their physical Patterns to heal wounds. The cost is three Mana points per one Bashing or Lethal wound. This is an Instant action. Mages unable to spend more than three Mana per turn can take as many '''consecutive''' turns performing this action as they need, until they've spent all three points. ''Pattern Restoration cannot be used to heal Resistant damage.'' | ||
* '''Paradox Mitigation''' - Mana can be spent on a one-for-one basis (up to the maximum allowed per turn according to the mage's [[Gnosis]]) to reduce the dice pool for Paradox, to a minimum of zero dice (or a chance die). | * '''Paradox Mitigation''' - Mana can be spent on a one-for-one basis (up to the maximum allowed per turn according to the mage's [[Gnosis]]) to reduce the dice pool for Paradox, to a minimum of zero dice (or a chance die). | ||
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+ | ==Scouring== | ||
+ | Mages can scour their own Patterns to free up Mana. A mage elects to degrade one of his Physical Attributes by one dot in return for three Mana points. The lost Attribute dot is restored one day (24 hours) later. He might burn muscle mass ([[Strength]]), transform nerve impulses ([[Dexterity]]), or convert adrenaline ([[Stamina]]). It takes a full turn to perform a Pattern scouring, during which time the mage can do nothing but move his [[Speed]]. | ||
Latest revision as of 19:08, 2 February 2020
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