Supernal Vision

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MageSpells ● Supernal Vision
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Prime
Instant None
Covert Unveiling
Duration Prolonged
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.221
Rotes
The Mysterium : Eye of the Magus
Known By:
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The mage gains the Mage Sight. This is the most potent of the resonance-detecting senses and the Storyteller should be lavish with its details, explaining intricacies of any given source of resonance that would likely be invisible to one using another Arcanum. Some details, however, are best analyzed with other Arcana (in the way that Matter is best suited to “thick” or “ponderous” resonances), or better still in conjunction with Prime. Many mages describe this sense as sight, though some claim to “smell” or “taste” lingering sorcery on a person or place. Others simply speak of a sixth sense or other esoteric perception that defies ordinary categorization.

See Resonance for rules on scrutinizing magic with this spell. A +1 dice bonus is gained on perception and scrutiny rolls to sense Awakened magic of any kind, as well as for detecting Mana, tass, enchanted items and Hallows. If the source of mystic power is concealed, the mage’s successes must exceed the Potency of the magic used to conceal the source.

In addition, the mage concentrates (an instant action during which he can move only his Speed and loses his Defense) to read a person’s aura to determine her nature (see Auras), but not her mental or emotional condition (which requires the MindAura Perception spell; adding Mind ● to the casting of Supernal Vision allows the perception of both mental state and nature).


Mysterium Rote: Eye of the Magus

Uncovering the hidden knowledge of the Awakened involves far more than the five mundane senses. Willworkers of the Mysterium use this magic to attune themselves to virtually any sort of paranormal phenomenon, detecting the presence of mystic artifacts and unseen spells. The mages of the Silver Ladder use this rote to discern the intricacies of nearby magical phenomena. After all, a diplomat from another Consilium carrying a small item heavily enchanted with potent Death magics may, in fact, be an assassin.


Ancient Lands Pentalogy Rote: Traces of Wonder [1]

Another spell used by the Minotaur and his mage-hunters, this rote is a favored one of Guardian investigators, divining clues about Supernal emanations from small discrepancies in the world around them.


Ancient Lands Pentalogy Rote: Vision of Revelations [2]

This Free Council spell — a rote for the optional casting of “Supernal Vision” that includes a Mind component in order to read the whole aura — is used by Jhess, who falls into a trance in order to read the nature of the spirit within the blade.

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