Sensory Range
From Edge of Darkness Wiki
Sensory Range
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Targets that are still within sight but that are extremely far away, such as a sniper on a distant building, are not considered to be within the mage’s presence. Generally, mages cannot affect targets more than 200 yards away, at best. Targets that cannot be sensed, or that can be sensed but are farther than 200 yards away, or that are visible or audible to the mage but not in his presence — seen on live television or heard over the telephone, for example — require sympathetic spellcasting. In the case of someone seen or heard live over the television or telephone, the sensory impression of the target provides a strong connection. Sensory range is the default of spellcasting and requires no additional effort from the mage<ref>[[Mage The Awakening Sourcebook|Mage]], p.114</ref>. | Targets that are still within sight but that are extremely far away, such as a sniper on a distant building, are not considered to be within the mage’s presence. Generally, mages cannot affect targets more than 200 yards away, at best. Targets that cannot be sensed, or that can be sensed but are farther than 200 yards away, or that are visible or audible to the mage but not in his presence — seen on live television or heard over the telephone, for example — require sympathetic spellcasting. In the case of someone seen or heard live over the television or telephone, the sensory impression of the target provides a strong connection. Sensory range is the default of spellcasting and requires no additional effort from the mage<ref>[[Mage The Awakening Sourcebook|Mage]], p.114</ref>. | ||
* 200 yards is the maximum radius for Sensory [[Spells]]. | * 200 yards is the maximum radius for Sensory [[Spells]]. | ||
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{{Links|Spells}}{{Parent|Spells}}{{footer|mta}}[[Category:Glossary]] | {{Links|Spells}}{{Parent|Spells}}{{footer|mta}}[[Category:Glossary]] |
Revision as of 01:45, 14 December 2015
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