Wisdom Renown

From Edge of Darkness Wiki

Wisdom Renown
Jump to: navigation, search
Werewolf
The Cast
Who's Who
Auspices
Cahalith
Elodoth
Irraka
Ithaeur
Rahu
Tribes
Blood Talons
Bone Shadows
Ghost Wolves
Hunters in Darkness
Iron Masters
Storm Lords
Joining (Open)
Werewolf Creation
Submit Character
Add/Edit Character
Werewolf House Rules
This box: view · talk


Wisdom Renown

Wisdom is more than simple knowledge. As any werewolf can point out, humans are fonts of knowledge, capable of remembering mountains of useless information by rote. The things that humans know don’t help them survive, however. Wisdom, as measured by the Ithalunim, involves not only factual knowledge, but its application and even the process of learning. A werewolf who blunders due to ignorance isn’t ridiculed or shamed for her mistake (at least not by the Crescent Moon Choir). She is expected to learn from the mistake, come away from the experience wiser for it and hopefully be able to teach others her newfound knowledge. Instinct can be fooled; knowledge can be a lie. When the werewolf learns to view a question as Luna does in her sickle form, then the werewolf knows the truth as well as the facts. Then the Uratha is wise.

The Bone Shadows pay particular attention to the pursuit of Wisdom and to Forsaken who are considered to be wise. The credo of Wisdom in many ways parallels the guiding purpose of the tribe. All Ithaeur seek Wisdom, though, for their packmates look to them to think, see and know, whether about this world or the spirit world.

Base Expectations

The spirits expect curiosity from a wise werewolf, but not the sort that leads him to wander blindly off after anything that catches his fancy. The curiosity that the Ithalunim expect is more scientific. They don’t want the Forsaken to take what they see for granted. While these spirits, like all Lunes, do expect werewolves to obey the precepts of Harmony, they are less concerned with a werewolf’s innate morality than the Cahalunim are.

Feats of Wisdom

Solving a great spiritual riddle; developing a new rite; binding a potent spirit; discovering and exploiting an enemy spirit’s ban; creating or strengthening a locus; negotiating a suitable compromise; any monumental act of logic, intelligence, memory or intuition.


Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox