The mage summons a temporal echo from the past,
imbuing the echo with solidity and fixed causality
through infusion of Mana. The result is a nearly perfect
copy of an inanimate object from the past, though
a sadly impermanent one lacking any complicated
features or supernatural powers of the original.
This spell duplicates the Prime 3 Phantasm spell with the following
exceptions: first, the created object must copy an
object the mage has perceived in a vision of the past,
as the Time 2 Postcognition. Because of this limitation, the item is
automatically convincing, since it physically duplicates
the original object’s external properties in every detail,
down to the last nick, scratch, marking and resonance
imprint. This makes books and other forms of writing
particularly attractive targets for the spell, allowing a
mage to peruse the contents of manuscripts otherwise
lost to time. Once the spell’s Duration elapses, the object
dissolves back into the flow of continuity.
With Prime 4, mages can summon more durable and
mechanically functional constructs per the [[Phantasmal
Weapon]], though such objects cannot have any properties
superior to the original object. Therefore, these items are more limited than conventional phantasms,
though there is a certain hubristic panache to stabbing
someone with Brutus’s knife still hot with Caesar’s
blood instead of wielding a plain dagger.
Mysterium Rote: What Was Lost
For an order dedicated to the pursuit of knowledge
and the unveiling of mysteries, the usefulness of this
rote requires no further explanation.