Clan Eminence

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Kindred in the eminent clan gain more than an increase in Status. They gain access to certain special, unique resources.

Clan Members City Status
Daeva 1
Gangrel 2
Mekhet 0
Nosferatu 2
Ventrue 3
     

Daeva

Daeva almost never fail to get invitations to the most exclusive parties, and as a matter of course, eminent Daeva are automatically welcome at any social occasion — either mortal or undead — that they wish to attend.

Sometimes the most useful invitations, however, are to the sorts of soirees where emotions run high, intoxicants fl ow freely and no one is likely to notice a bit of indiscretion in a dark corner. If the Daeva are eminent, Succubi are never considered without a ready source of blood in their home city and require no tests to hunt to full capacity during downtime. Unless a Daeva character is under particular pressure, she begins a session of play with her full capacity of Vitae.

One game session per month, a player of a Daeva character may also send her character out of play for a full hour and return with her maximum capacity of Vitae. The character must not be followed or otherwise molested for this effect to function and the player must stay out of the game for a full hour.

This is a site-wide House Rule For Edge of Darkness, this translates into being able to enter one Scene per month with full Vitae. This does not count against the character's 'hunting roll'.



Gangrel

When the clan is eminent, the Gangrel effectively turn their combination of human wariness and animal cunning toward the games of politics. This makes it very diffi cult to trap, surprise or isolate them in Kindred society. The Prince, the Master of Elysium, nor anyone else can strip a Gangrel of her final dot of City Status. The Prince can still call a blood hunt, however. What’s more, any attempt to gain all but the most obvious and public information about a Gangrel through use of the Animalism Discipline fails automatically. Once per month, a Gangrel’s player may ask the Storyteller if a situation his character is about to enter appears to be a trap. Only direct attacks or uses of supernatural powers targeted at the Gangrel are detected as “traps” for the purpose of this benefi t. Attempts to lure the Gangrel into a socially scandalous situation are not detected, for example, nor are meetings that are designed to weaken the Gangrel politically.


Mekhet

When the Mekhet are eminent, the Shadows’ knowledge of secrets and sharing of useful information achieves a high. Each resident Mekhet receives a number of free information snippets about other members of the domain equal to her City Status. The player should ask for this information from a Storyteller. This information is restricted to a subject’s dots in certain social Merits: Resources, Status (each type counts as a separate snippet), Herd and Retainer. A Mekhet can learn a character’s dots in Clan Status or Covenant Status, even if the Mekhet isn’t part of the clan or covenant in question. Example: Elijah is a Mekhet with City Status 3 and his clan is eminent this month. He learns the Lancea Sanctum Status of a zealot who has made his existence hell, the wealth (Resources dots) of his Ventrue ally Javier, and the Nosferatu Status of Javier’s enforcer Cross. All this could be very useful information, indeed.


Nosferatu

When his clan is eminent, the Nosferatu Priscus may use his clout to force a single other Priscus to abstain from voting in any matter to be settled by the assembled Prisci (such as naming a Harpy). A Nosferatu recognized as a Primogen may do the same in a meeting of the Primogen council. Refusal to abstain is a sin against the city (see p. 289) and usually results in punishment from the Harpy or Prince. This ability can be used only once per targeted Kindred per meeting. In addition, the city’s Nosferatu gain effective regency over the sewer system, so any clan member may travel unseen to most urban locations, as well as safely go to ground from most city locations. The Nosferatu Priscus may extend this free passage to any number of Kindred from other clans in the domain, but must do so explicitly and in such a way as the rest of the clan is aware of it. Nosferatu (but not other allowed Kindred) automatically succeed in feeding attempts in the sewers during downtime (so long as they feed on animals or mortals), but not during a game.


Ventrue

When his clan is eminent, the Ventrue Priscus may demand to change the vote of another Priscus in any Prisci votes. A Ventrue Primogen may do the same on the Primogen council. Refusal to change one’s vote is a sin against the city (see p. 289) and usually results in punishment by a Harpy or the Prince. This ability can be used only once per targeted Kindred per meeting. In addition, Harpies may remove only a single City Status dot from the Prince (if a Ventrue), the Ventrue Priscus, and the Ventrue with the highest City Status sitting on the council of Primogen (if any). Harpies may remove only one dot from each over the course of the month. Finally, any dots in the Resources Merit held by a Ventrue character are largely inviolate while the clan in eminent. The actions of other characters cannot reduce an eminent Ventrue’s wealth. (The Storyteller adjudicates this, telling others who attempt to undermine a Ventrue’s wealth that their efforts fail.)

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