Battle Gifts

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Battle Gifts
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The Rage Forsaken Players Guide.jpg
The Rage Forsaken Players Guide p. 108-109
Auspice, Lodges & Tribes
Blood Talons
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The Gifts that heighten a werewolf’s killing power in war are much prized by the Blood Talons, who regard these powers as a blessing from Destroyer Wolf. As such, they are often named after their totem or referred to as Destruction Gifts or Battle Gifts. While they do not specifically increase combat Skills, they add to a Blood Talon’s intimidation and efficiency in combat when facing enemies on the Wild Hunt.

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Visage of Fenris (•)

By channeling their tribal totem’s rage, the Blood Talons can plunge themselves into the connection with Fenris-Ur and manifest an aspect of his fearsome presence to intimidate their foes. Eyes blaze with primal fury, and the werewolf’s snarl drops several octaves to mimic the growl of Destroyer Wolf.

Worry the Prey’s Heels (••)

The werewolf who wishes to catch a fleeing enemy can use this power to halt his foe’s limbs, slowing down any attempts at flight. The Gift is most often used on cowards who seek to flee a fair fight, or when a pack desperately needs to catch someone who doesn’t wish to be caught. It is said that a coward’s shame fills the heart of a fleeing enemy and slows his muscles.

Savaging (•••)

The injuries inflicted by a Blood Talon in his Rage can be a terrifying sight. This Gift focuses on channeling Destroyer Wolf’s legendary ability to rend his foes apart as he fought them, making the wounds inflicted by a character strike fear into the hearts of those watching.

To use the Gift, the character spends the necessary Essence and makes his attack roll as normal. The power is considered a success if the character inflicts three levels of damage.

Primal Anger (••••)

The more a Blood Talon loses himself to his primal bloodlust, the more dangerous he becomes. Characters using this Gift harness the ferocity and wild-hearted anger of their wolfish natures, using it to enhance their strikes in battle. Every blow falls with the desperate strength of an enraged wolf on the hunt biting at its prey.

The werewolf spends the required Essence and then can add his Primal Urge rating to any attack rolls for the remainder of the scene.

Heart stopping Howl (•••••)

The howl of Destroyer Wolf roared across the Pangaean night in prehistory, terrifying spirits and mortal beings alike. His Blood Talons are children are capable of emulating this great howl to strike terror into the hearts of their enemies, reducing them to gibbering, panicking wretches.

The character howls with all of his breath, loud and long, creating a roaring howl filled with his rage and hatred. Enemies affected by the blood-chilling howl find themselves overcome with fear, trembling and weeping as they attempt to strike the Blood Talon in their midst. In cases of more than one opponent, the Storyteller should use the highest Resolve + Primal Urge among the group to resist the Gift’s effects.

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