Aimed Spells
From Edge of Darkness Wiki
Aimed Spells
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The Tapestry is made up of Patterns. A mage directs his spells against one or more Patterns, and his magic rends, bolsters, rearranges or transforms that Pattern. Physical obstacles between the mage and his target don’t matter. As long as the mage can perceive the Pattern at all, he can target it. The only thing his magic might normally contend with, besides possible perception modifiers, is the target’s resistance (as described in “Resistance Against Magic,” [1]).
Some spells, however, create a magical effect the caster directs physically at a target, such as a dart or bolt of magical power for an attack. These spells are called aimed spells. Only instant-action spells can be aimed spells. Conditions change too rapidly to target extended-action spells this way. The spell descriptions list spells that are aimed.
Since an aimed spell is a physical phenomenon directed against a target’s physical body rather than his Pattern, the target does not get to contest or resist the magic, although countermagic can still be effective. For the same reason, the target’s armor and other ranged attack modifiers are applied to the mage’s spellcasting pool, since the target benefits from armor, cover and going prone, just like avoiding a gunshot or similar ranged attack.
Targets do not normally get their Defense against aimed spells (unless the spell’s description states otherwise), except at point-blank range. Armor is useful only against spells it could conceivably protect against. A bulletproof vest might help stop a stone projectile, but it doesn’t stop electrical or fire damage.
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