Werewolf FAQ

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Werewolf FAQ
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Frequently asked questions about the Werewolf venue on Edge of Darkness. But first, some links to other pages that may answer your questions.

  • Werewolf: The Forsaken An overview of the Werewolf game line. If you don't know anything about Werewolf this is a good place to start.
  • Werewolf The landing page for werewolf on the wiki. Provide a glimpse of the backstory of Werewolf in Sacramento.
  • Character Creation for Werewolf As the title says, if you're looking to create a new werewolf, this is the page for you.
  • Form:Add Werewolf Character Add your approved Werewolf character to the wiki here.
  • Who's Who: Werewolf A list of active packs and some information about them.
  • Werewolf Characters A list of characters and some information about them.
  • Werewolf Territories A map of current territories held by active packs. (Out of date as of February 2016)
  • Werewolf House Rules Some rules don't work so well in a Play-by-Post format, other rules can simply unbalance the game to much. This page list all the House Rules that Story Tellers have instituted to make the game fun for everyone.
  • Errata: Werewolf Stuff that Ethan Skemp has said in terms of errata and clarifications.
  • Category:Werewolf Books A list of all the Werewolf books.
  • Category:Werewolf: The Forsaken A list of all the wiki pages we have about Werewolf: The Forsaken.

Contents

Where did all the other information on this page go?

To the Werewolf Cheat Sheet. All the information on this page has been moved as the two pages contained the exact same information.

How do I use the Cahalith's dream ability, Prophetic Dreams?

Ask the Werewolf story teller's for a dream and tell them what theme your character has.[1]

How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk?

The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.[2]

Do I need to get a Spirit Branding in a scene or can it be done 'backstage'?

So long as a packmate has the Rite of the Spirit Brand it doesn't need to be done in a scene.[3]

What is the mindset of a Werewolf?

"Average" Werewolves are strongly pack-aligned and social, with powerful bonds to their pack brothers and sisters. A regular "night as a wolf" consists of patrolling and maintaining their territory, interaction with the pack, and ensuring that the Hisil and the regular world aren't attempting to have a massive cat fight with each other, and that no one's sticking their nose in. Clashes with other packs aren't uncommon if they intrude on territory.

Also, the Hisil doesn't like them. People don't like them. If anyone ever finds out what you are, they're probably going to try and kill you, and as it turns out, the rumour about what works on werewolves is totally true.

They also give off a predatory, wolfish air to normal people the higher their Primal Urge is, and can detect each other, and the wolfblooded, by scent in all forms. They also live with the knowledge that violence can suddenly explode from them, no matter how pleasant and calm they might be in ordinary life. The Rage is both a weapon and a massive downside of being a werewolf - it makes them more able to defend and protect themselves, but it can lead to them turning on their allies and mortal families.

-- Kazakin[4]

How does a Pack get their own place?

Basically, you don't.

Werewolf doesn't have a safehouse merit per RAW, and it mucks things up a bit to HR one. Werewolves are unique in that the venue is set up especially to take advantage of small unit tactics and forging a tightly knit group. Because of this, a variety of merits like the safehouse are...less then fitting.

If a standard safehouse were to be allowed for size and security a standard pack of 4+ wolves would have a Size 4 Security 4 safehouse in a month or two for 6 xp, with a locus following shortly after. The Crusaders took this the furthest as far as I've seen, requiring a stipend of 6-8 XP to stay in the pack to go towards Pack Den or a Guardian Spirit. The end result was very efficient in getting ridiculous essence among other perks you really wouldn't see in other venues. For this reason SDog, then me and Kelreth, talked about ditching the merit for something more thematically appropriate (wolves don't stay in a single home like the Herd). From the looks of it Kelreth and SDog have taken steps to continue the process.

-- Xander[5]

The core NWoD book says that you can only meditate once per day. Does this timer also apply to the bonus to Rituals? Or does a successful meditation last the whole day?

Lets go with successfully meditating benefits the rolls for one Ritual performance.

So 4+ successes to meditate (ie a successful meditation) will give you +2 on all rolls that it takes to complete one ritual. If you want the benefits for a 2nd ritual (or attempt the ritual again) you need to successfully meditate again.

-- Kelreth[6]

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