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- | {{header|wtf}}{{topicon wtf}}{{TOC right}}{{Werewolf/Index}} | + | {{header|wtf}}{{topicon wtf}}{{Werewolf/Index}} |
- | Put together by [[User:DrDog|DrDog]] & [[User:Roadnottaken|Roadnottaken]]
| + | |
| | | |
- | ==Auspices==
| + | Frequently asked questions about the Werewolf venue on Edge of Darkness. |
| | | |
- | ===[[Rahu]] (Full Moon, Warrior)=== | + | __TOC__ |
- | *Renown: [[Purity]]
| + | == Where did all the information on this page go? == |
- | *Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]
| + | To the [[Werewolf Cheat Sheet]]. All the information on this page has been moved as the two pages contained the exact same information. |
- | *Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]
| + | |
- | *Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.
| + | |
| | | |
- | ===[[Cahalith]] (Gibous Moon, Visionary)=== | + | == How do I use the Cahalith's dream ability, Prophetic Dreams? == |
- | *Renown: [[Glory]]
| + | Ask the Werewolf story teller's for a dream and tell them what theme your character has.<ref>[http://nwod.org/forum/showthread.php?3574-Cahalith-and-Dreams]</ref> |
- | *Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]
| + | |
- | *Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]
| + | |
- | *Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.
| + | |
| | | |
- | ===[[Elodoth]] (Half Moon, Walker Between)=== | + | == How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? == |
- | *Renown: [[Honor]]
| + | The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.<ref>[http://nwod.org/forum/showthread.php?1841-A-note-on-languages]</ref> |
- | *Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]
| + | |
- | *Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]
| + | |
- | *Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.
| + | |
| | | |
- | ===[[Ithaeur]] (Crescent Moon, Spirit Master)===
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- | *Renown: [[Wisdom]]
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- | *Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]
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- | *Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]
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- | *Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.
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- |
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- | ===[[Irraka]] (New Moon, Stalker)===
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- | *Renown: [[Cunning]]
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- | *Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]
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- | *Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]
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- | *Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).
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- | ==Death Rage ([[Kuruth]])==
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- |
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- | [[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])
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- |
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- | Failure: Shift reflexively into [[Gauru]]
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- |
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- | Automatic Provocation
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- | * Wounded by [[Aggravated|aggravated]] damage
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- | * Struck by an exceptional success attack roll
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- | * Striking an exceptional attack success
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- | * Wound is marked on one of character’s last 3 health boxes
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- |
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- | {|
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- | ! [[Harmony]]
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- | ! Minimum Stimulus (outide of combat)
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- | |-
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- | | 9-10
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- | | Loved one/packmate slain or badly injured; betrayed by loved one/packmate
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- | |-
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- | | 7-8
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- | | Betrayed by ally
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- | |-
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- | | 5-6
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- | | Injured outside combat by aggravated damage; loved one/packmate in danger
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- | |-
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- | | 3-4
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- | | Humiliated or injured
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- | |-
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- | | 1-2
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- | | Insulted; authority challenged
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- | |}
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- |
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- | Effects
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- | * Time in Gauru form lasts for entire scene
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- | * Attempts to destroy nearest target, friend or foe
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- | * Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening
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- | * Attempts to mentally/socially coerce at -3
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- | * Talkdowns are an automatic -5
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- | * Cannot use [[Fetish|fetishes]]/[[Gifts]]
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- | * Cannot spend Willpower
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- | * [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.
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- | * Induces fear in spirits
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- | * Reflexive Kuruth roll may save from being disabled by giving extra health
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- |
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- | ==[[Lunacy]]==
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- |
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- | {|
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- | ! Willpower
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- | ! Description
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- | ! Penalty
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- | ! Memory
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- | |-
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- | | 1-2
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- | | No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior.
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- | | -5 penalty to all actions.
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- | | No memory of event, refuse to believe evidence.
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- | |-
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- | | 3-4
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- | | Little control, likely to flee.
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- | | -4 penalty to all actions.
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- | | Vague and rationalized memories of event.
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- | |-
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- | | 5-7
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- | | Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered.
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- | | -3 penalty to all actions.
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- | | Attempts to remember require [[Intelligence]] + [[Composure]] at -4.
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- | |-
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- | | 8-9
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- | | Exceptional self-control. May spend 1 WP to avoid fleeing for one turn.
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- | | All actions at -1 penalty.
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- | | Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.
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- | |-
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- | | 10
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- | | Complete control over Lunacy.
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- | | Nil
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- | | Acts rationally and remembers clearly.
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- | |}
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- | Modifiers:
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- | * Dalu: +4 WP
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- | * Urshul: +2 WP
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- | * Wolf-Blooded: +2 WP, max 10
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- | * Supernatural creature (Including mortal servants): Immune
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- | * Storyteller fiat: Res + Composure roll adds successes to WP
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- |
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- | ==[[Harmony]]==
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- |
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- | {{Tables/Harmony}}
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- |
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- | * Exceptional Success on degeneration check: 1 [[Willpower]] gained
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- | * If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].
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- | * '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.
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- |
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- | ==[[Primal Urge]]==
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- |
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- | {{Tables/Primal Urge}}
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- |
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- | ==[[Regeneration]]==
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- |
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- | * Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).
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- | * May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.
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- | * Without spending Essence, 1 lethal is regenerated every 15 minutes.
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- | * [[Aggravated]] is healed at 1 point per week.
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- | * Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].
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- | * Immune to mundane infection and disease.
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- |
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- | ==[[Renown]]==
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- |
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- | Dots in tribally afilliated renown earn you brownie points among others of your tribe.
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- |
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- | {|
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- | |-
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- | !Total Renown Dots
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- | !Honorary Rank Among Spirits
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- | |-
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- | |align="center" |0-7
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- | |align="center" |2
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- | |-
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- | |align="center" |8-15
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- | |align="center" |3
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- | |-
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- | |align="center" |16-23
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- | |align="center" |4
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- | |-
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- | |align="center" |24 or more
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- | |align="center" |5
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- | |}
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- |
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- | == [[Shapeshifting]] ==
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- |
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- | '''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.
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- | * Returning to Hishu is always a Reflexive action without a roll
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- | * Automatic reversion to Hishu when knocked out or killed
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- | * Fighting Style Merits usable only in Hishu and Dalu
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- | * Manipulation never reduced less than 1, except in Gauru
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- | * When not in combat, a dice pool of 5+ allows your character to shift in one turn.
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- |
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- | ===[[Hishu]] (Human)===
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- | * {{info}} -2 penalty to detect as supernatural creature
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- |
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- | ===[[Dalu]] (Near-Human)===
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- | * {{plus}} [[Strength]] +1
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- | * {{plus}} [[Stamina]] +1
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- | * {{minus}} [[Manipulation]] -1
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- | * {{info}} [[Size]] +1
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- | * {{plus}} [[Health]] +2
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- | * {{plus}} [[Speed]] +1
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- | * {{plus}} [[Perception]] +2
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- | * {{info}} Mass +25-50 lbs (+11-22 kg)
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- | * {{info}} Height +4-6” (+10-15 cm)
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- | * {{info}} [[Lunacy]] at +4
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- |
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- | ===[[Gauru]] (War Form)===
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- | * {{plus}} Strength +3
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- | * {{plus}} Dexterity +1
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- | * {{plus}} Stamina +2
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- | * {{info}} Size +2
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- | * {{plus}} Health +4
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- | * {{plus}} Initiative +1
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- | * {{plus}} Speed +4
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- | * {{plus}} Perception +3
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- | * {{info}} Mass +200-250 lbs
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- | * {{info}} Height +2-3’
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- | * {{info}} Full [[Lunacy]]
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- | * {{plus}} [[Armor]] 1/1
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- | * {{plus}} Claws +1L
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- | * {{plus}} Bite +2L (No grapple required)
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- | * {{plus}} Ignore wound penalties
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- | * {{plus}} No unconsciousness rolls
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- | * {{minus}} -2 penalty to resist [[Kuruth]]
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- | * {{minus}} Manipulation = 0, most Social and Mental tasks fail
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- | * {{info}} Must attack an enemy, travel toward one, or take out frustration. Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth. Gifts and fetishes (Reflexive) excepted.
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- | * {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).
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- | * {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form
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- | * {{info}} May shift out of Gauru voluntarily if not subject to Kuruth
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- | * {{info}} May not voluntarily assume Gauru again for remainder of scene
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- |
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- | ===[[Urshul]] (Near-Wolf)===
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- | * {{plus}} Str +2
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- | * {{plus}} Dex +2
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- | * {{plus}} Stamina +2
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- | * {{minus}} Manip -3
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- | * {{info}} Size +1
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- | * {{plus}} Health +3
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- | * {{plus}} Initiative +2
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- | * {{plus}} Speed +7
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- | * {{plus}} Perception +3
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- | * {{info}} 3-5’ at shoulder
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- | * {{info}} 6-8’ in length
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- | * {{info}} +150-200 lbs in weight
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- | * {{info}} Lunacy at +2
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- | * {{plus}} Claws +1L
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- | * {{plus}} Bite +2L (No grapple required)
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- | * {{minus}} Human speech impossible
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- | * {{info}} Body language and scent can convey ideas to pack members
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- | * {{info}} Limited use of First Tongue
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- | * {{info}} Track by scent
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- |
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- | ===[[Urhan]] (The Wolf)===
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- | * {{plus}} Dexterity +2
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- | * {{plus}} Stamina +1
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- | * {{info}} Size -1
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- | * {{plus}} Initiative +2
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- | * {{plus}} Speed +5
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- | * {{plus}} Perception +4
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- | * {{plus}} Claw +1L
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- | * {{plus}} Bite +2L
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- | * {{info}} -2 penalty to detect as supernatural creature
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- | * {{minus}} Human speech impossible
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- | * {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)
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- | * {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)
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- | * {{info}} Track by scent
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- |
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- | ==Silver==
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- |
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- | Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
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- |
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- | ==Gauntlet==
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- | The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.
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- |
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- | Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1
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- |
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- | ===Spiritual Perception===
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- |
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- | Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].
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- |
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- | Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].
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- |
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- | ‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].
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- |
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- | ===Stepping Sideways===
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- |
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- | [[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].
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- |
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- | Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:
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- | * {{plus}} Werewolf stares into a reflective surface: +1
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- | * {{plus}} Near a locus rated 2 or 3: +1
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- | * {{plus}} Near a locus rated 4 or higher: +2
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- | * {{minus}} Crossing during the day: -2
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- |
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- | {| class="wikitable"
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- | | Dramatic Failure
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- | | Cannot attempt to cross [[Gauntlet]] again until following night.
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- | |-
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- | | Failure
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- | | Cannot make another attempt for an hour.
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- | |-
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- | | 1 Success
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- | | 30 seconds (10 turns)
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- | |-
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- | | 2 Successes
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- | | 21 seconds (7 turns)
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- | |-
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- | | 3 Successes
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- | | 12 seconds (4 turns)
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- | |-
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- | | 4 Successes
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- | | 3 seconds (1 turn)
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- | |-
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- | | 5 Successes
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- | | Instantaneous ([[Action::Reflexive]]).
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- | |}
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- | ==Tribes==
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- |
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- | ===[[Blood Talons]] (Suthar Anzuth)===
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- | * Totem: Fenris, the Destroyer Wolf
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- | * Ban: ''Offer no surrender that you would not accept''
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- | * [[Renown]]: [[Glory]]
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- | * Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]
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- |
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- | ===[[Bone Shadows]] (Hirfathra Hissu)===
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- | * Totem: Kamduis-Ur, the Death Wolf
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- | * Ban: ''Pay each spirit in kind''
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- | * [[Renown]]: [[Wisdom]]
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- | * Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]
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- |
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- | ===[[Hunters in Darkness]] (Meninna)===
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- | * Totem: Hikaon, the Black Wolf
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- | * Ban: ''Let no sacred place in your territory be violated''
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- | * [[Renown]]: [[Purity]]
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- | * Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]
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- |
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- | ===[[Iron Masters]] (Farsil Luhal)===
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- | * Totem: Sagrim, the Red Wolf
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- | * Ban: ''Honor your territory in all things''
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- | * [[Renown]]: [[Cunning]]
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- | * Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]
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- |
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- | ===[[Storm Lords]] (Iminir)===
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- | * Totem: Skolis, the Winter Wolf
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- | * Ban: ''Allow no one to witness or to tend your weakness''
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- | * [[Renown]]: [[Honor]]
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- | * Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]
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- |
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- | ===[[Ghost Wolves]] (Thihirtha Numea)===
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- | * Totem: None
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- | * Ban: None
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- | * [[Renown]]: None
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- | * Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]
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- |
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- | ==Tracking==
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- |
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- | * Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.
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- | * Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.
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- | (Uratha can choose either the above if in appropriate form).
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- |
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- | * Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.
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- | * Tracker has more succ: Progress made
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- | * Countertracker has more succ: Trail lost
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- | * Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.
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- |
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- | Modifiers:
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- | * {{info}} Moving at ½ speed: None
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- | * {{minus}} Moving at ¾ speed: -1
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- | * {{minus}} Moving at full speed: -2
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- | * {{minus}} Every hour trail ages: -1
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- | * {{plus}} Each subject in group tracked after the first: +1
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- | * {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)
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- |
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- | ==Rites==
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- |
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- | The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:
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- |
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- | * {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)
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- | * {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)
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- | * {{plus}} +1 In the vicinity of a locus (rated • to •••)
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- | * {{plus}} +1 Ritualist has gained goodwill of local spirits
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- | * {{plus}} +1 Ritemaster is in Dalu form
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- | * {{plus}} +1 Ritemaster’s auspice moon is in the sky
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- | * {{minus}} –1 to –3 Performer suffers wound penalties
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- | * {{minus}} –1 Local spirits are hostile to ritualist
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- | * {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
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- | * {{minus}} –1 Distracting environment (powerful odors, noisy)
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- | * {{minus}} –2 Packmates are involved in battle
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- | * {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
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- | * {{minus}} –2 Ritemaster is struck during rite but takes no damage
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- | * {{minus}} –3 Rite is performed in a Barren
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- |
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- | ==Moon Phases==
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- | To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].
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