Werewolf FAQ

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Werewolf FAQ
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(Harmony)
(Removed information duplicated on the cheat sheet and began actual FAQ page.)
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Put together by [[User:DrDog|DrDog]] & [[User:Roadnottaken|Roadnottaken]]
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==Auspices==
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Frequently asked questions about the Werewolf venue on Edge of Darkness.
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===[[Rahu]] (Full Moon, Warrior)===
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__TOC__
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*Renown: [[Purity]]
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== Where did all the information on this page go? ==
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*Specialties: [[Brawl Skill|Brawl]], [[Intimidation Skill|Intimidation]], [[Survival Skill|Survival]]
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To the [[Werewolf Cheat Sheet]]. All the information on this page has been moved as the two pages contained the exact same information.
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*Gift Lists: [[Dominance Gifts|Dominance]], [[Full Moon Gifts|Full Moon]], [[Strength Gifts|Strength]]
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*Ability: Warrior’s Eye. “Read” a foe once per session, [[Pool::Wits]] + [[Primal Urge]] to determine if foe is more/less powerful. DF: Misjudgment, ES: Sense of gap between power levels.
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===[[Cahalith]] (Gibous Moon, Visionary)===
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== How do I use the Cahalith's dream ability, Prophetic Dreams? ==
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*Renown: [[Glory]]
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Ask the Werewolf story teller's for a dream and tell them what theme your character has.<ref>[http://nwod.org/forum/showthread.php?3574-Cahalith-and-Dreams]</ref>
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*Specialties: [[Crafts Skill|Crafts]], [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]]
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*Gift Lists: [[Gibbous Moon Gifts|Gibbous Moon]], [[Inspiration Gifts|Inspiration]], [[Knowledge Gifts|Knowledge]]
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*Ability: Prophetic Dreams. Gives clue about challenges faced once per story., must sleep at least 4 hours. +1 bonus to [[Occult Skill|Occult]] rolls to interpret omens or occult riddles.
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===[[Elodoth]] (Half Moon, Walker Between)===
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== How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk? ==
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*Renown: [[Honor]]
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The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.<ref>[http://nwod.org/forum/showthread.php?1841-A-note-on-languages]</ref>
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*Specialties: [[Empathy Skill|Empathy]], [[Investigation Skill|Investigation]], [[Politics Skill|Politics]]
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*Gift Lists: [[Half Moon Gifts|Half Moon]], [[Insight Gifts|Insight]], [[Warding Gifts|Warding]]
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*Ability: Spirit Envoy. +2 bonus to Empathy, [[Expression Skill|Expression]], [[Persuasion Skill|Persuasion]], or Politics rolls made to negotiate with spirits. Does not apply to threats.
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===[[Ithaeur]] (Crescent Moon, Spirit Master)===
 
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*Renown: [[Wisdom]]
 
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*Specialties: [[Animal Ken Skill|Animal Ken]], [[Medicine Skill|Medicine]], [[Occult Skill|Occult]]
 
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*Gift Lists: [[Crescent Moon Gifts|Crescent Moon]], [[Elemental Gifts|Elemental]], [[Shaping Gifts|Shaping]]
 
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*Ability: Ritual Master. Rituals dots cost new x4. New [[Rites]] bought with experience cost dots x1.
 
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===[[Irraka]] (New Moon, Stalker)===
 
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*Renown: [[Cunning]]
 
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*Specialties: [[Larceny Skill|Larceny]], [[Stealth Skill|Stealth]], [[Subterfuge Skill|Subterfuge]]
 
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*Gift Lists: [[Evasion Gifts|Evasion]], [[New Moon Gifts|New Moon]], [[Stealth Gifts|Stealth]]
 
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*Ability: Pathfinder’s Sense. +2 bonus to ‘peek’ into [[Shadow Realm|Shadow]] ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant) or perceive ephemeral spirits ([[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + PU, Instant). Also applies to rolls to sense [[Locus|loci]] ([[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + PU).
 
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==Death Rage ([[Kuruth]])==
 
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[[Pool::Resolve]] + [[Pool::Composure]] to resist ([[Action::Reflexive]])
 
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Failure: Shift reflexively into [[Gauru]]
 
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Automatic Provocation
 
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* Wounded by [[Aggravated|aggravated]] damage
 
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* Struck by an exceptional success attack roll
 
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* Striking an exceptional attack success
 
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* Wound is marked on one of character’s last 3 health boxes
 
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{|
 
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! [[Harmony]]
 
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! Minimum Stimulus (outide of combat)
 
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|-
 
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| 9-10
 
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| Loved one/packmate slain or badly injured; betrayed by loved one/packmate
 
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|-
 
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| 7-8
 
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| Betrayed by ally
 
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|-
 
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| 5-6
 
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| Injured outside combat by aggravated damage; loved one/packmate in danger
 
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|-
 
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| 3-4
 
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| Humiliated or injured
 
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|-
 
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| 1-2
 
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| Insulted; authority challenged
 
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|}
 
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Effects
 
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* Time in Gauru form lasts for entire scene
 
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* Attempts to destroy nearest target, friend or foe
 
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* Self-preservation takes over when wounded within last 3 health boxes – Flees, attacking anyone intervening
 
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* Attempts to mentally/socially coerce at -3
 
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* Talkdowns are an automatic -5
 
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* Cannot use [[Fetish|fetishes]]/[[Gifts]]
 
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* Cannot spend Willpower
 
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* [[Pool::Resolve]] + [[Pool::Composure]] may be rolled if talked down, etc.
 
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* Induces fear in spirits
 
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* Reflexive Kuruth roll may save from being disabled by giving extra health
 
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==[[Lunacy]]==
 
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{|
 
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! Willpower
 
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! Description
 
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! Penalty
 
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! Memory
 
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|-
 
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| 1-2
 
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| No control over actions. Catatonic, cardiac arrest, suicidal or regressive behavior.
 
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| -5 penalty to all actions.
 
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| No memory of event, refuse to believe evidence.
 
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|-
 
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| 3-4
 
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| Little control, likely to flee.
 
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| -4 penalty to all actions.
 
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| Vague and rationalized memories of event.
 
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|-
 
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| 5-7
 
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| Overcome with fear, likely to flee. Has presence of mind to lock doors, etc. May attempt to fight if cornered.
 
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| -3 penalty to all actions.
 
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| Attempts to remember require [[Intelligence]] + [[Composure]] at -4.
 
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|-
 
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| 8-9
 
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| Exceptional self-control. May spend 1 WP to avoid fleeing for one turn.
 
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| All actions at -1 penalty.
 
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| Conscious effort to remember events require [[Intelligence]] + [[Composure]] at -2 penalty. Succ allows memory that excludes the [[Uratha]], ES allows full recall. Roll made for each attempt to remember.
 
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|-
 
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| 10
 
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| Complete control over Lunacy.
 
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| Nil
 
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| Acts rationally and remembers clearly.
 
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|}
 
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Modifiers:
 
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* Dalu: +4 WP
 
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* Urshul: +2 WP
 
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* Wolf-Blooded: +2 WP, max 10
 
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* Supernatural creature (Including mortal servants): Immune
 
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* Storyteller fiat: Res + Composure roll adds successes to WP
 
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==[[Harmony]]==
 
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{{Tables/Harmony}}
 
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* Exceptional Success on degeneration check: 1 [[Willpower]] gained
 
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* If degeneration occurs, roll Harmony to check for [[Derangements|derangement]].
 
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* '''Optional Degeneration rules''': Werewolves can gain bans like spirits instead of mental disorders. These can be things like spilling three drops of blood before entering a door, or collecting a token from every defeated foe, etc. They get progressively worse as the werewolf drops lower in harmony.
 
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==[[Primal Urge]]==
 
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{{Tables/Primal Urge}}
 
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==[[Regeneration]]==
 
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* Regenerate 1 [[Bashing]] at the beginning of [[action]] for the turn ([[reflexive]]).
 
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* May spend 1 [[Essence]] to regenerate 1 [[Lethal]] INSTEAD of 1 bashing (reflexive). This may be done even when unconscious.
 
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* Without spending Essence, 1 lethal is regenerated every 15 minutes.
 
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* [[Aggravated]] is healed at 1 point per week.
 
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* Dead/unconscious [[Uratha]] immediately revert to [[Hishu]].
 
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* Immune to mundane infection and disease.
 
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==[[Renown]]==
 
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Dots in tribally afilliated renown earn you brownie points among others of your tribe.
 
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{|
 
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|-
 
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!Total Renown Dots
 
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!Honorary Rank Among Spirits
 
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|-
 
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|align="center" |0-7
 
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|align="center" |2
 
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|-
 
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|align="center" |8-15
 
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|align="center" |3
 
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|-
 
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|align="center" |16-23
 
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|align="center" |4
 
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|-
 
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|align="center" |24 or more
 
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|align="center" |5
 
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|}
 
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== [[Shapeshifting]] ==
 
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'''Shifting:''' Stamina (Hishu) + Survival + PU, Instant (ES: Reflexive action), OR Spend 1 Essence for automatic, Reflexive, OR automatic Reflexive under Auspice moon.
 
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* Returning to Hishu is always a Reflexive action without a roll
 
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* Automatic reversion to Hishu when knocked out or killed
 
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* Fighting Style Merits usable only in Hishu and Dalu
 
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* Manipulation never reduced less than 1, except in Gauru
 
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* When not in combat, a dice pool of 5+ allows your character to shift in one turn.
 
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===[[Hishu]] (Human)===
 
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* {{info}} -2 penalty to detect as supernatural creature
 
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===[[Dalu]] (Near-Human)===
 
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* {{plus}} [[Strength]] +1
 
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* {{plus}} [[Stamina]] +1
 
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* {{minus}} [[Manipulation]] -1
 
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* {{info}} [[Size]] +1
 
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* {{plus}} [[Health]] +2
 
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* {{plus}} [[Speed]] +1
 
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* {{plus}} [[Perception]] +2
 
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* {{info}} Mass +25-50 lbs (+11-22 kg)
 
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* {{info}} Height +4-6”  (+10-15 cm)
 
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* {{info}} [[Lunacy]] at +4
 
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===[[Gauru]] (War Form)===
 
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* {{plus}} Strength +3
 
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* {{plus}} Dexterity +1
 
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* {{plus}} Stamina +2
 
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* {{info}} Size +2
 
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* {{plus}} Health +4
 
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* {{plus}} Initiative +1
 
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* {{plus}} Speed +4
 
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* {{plus}} Perception +3
 
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* {{info}} Mass +200-250 lbs
 
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* {{info}} Height +2-3’
 
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* {{info}} Full [[Lunacy]]
 
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* {{plus}} [[Armor]] 1/1
 
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* {{plus}} Claws +1L
 
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* {{plus}} Bite +2L (No grapple required)
 
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* {{plus}} Ignore wound penalties
 
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* {{plus}} No unconsciousness rolls
 
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* {{minus}} -2 penalty to resist [[Kuruth]]
 
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* {{minus}} Manipulation = 0, most Social and Mental tasks fail
 
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* {{info}} Must attack an enemy, travel toward one, or take out frustration.  Resolve + Composure (Reflexive) required to do anything else, failure means Kuruth.  Gifts and fetishes (Reflexive) excepted.
 
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* {{info}} Maximum time in Gauru: Stamina (Hishu) + PU (+Auspice renown if under Auspice moon).
 
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* {{info}} Afterward must revert to Hishu, or make Sta + Survival + PU / spend Essence for alternate form
 
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* {{info}} May shift out of Gauru voluntarily if not subject to Kuruth
 
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* {{info}} May not voluntarily assume Gauru again for remainder of scene
 
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===[[Urshul]] (Near-Wolf)===
 
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* {{plus}} Str +2
 
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* {{plus}} Dex +2
 
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* {{plus}} Stamina +2
 
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* {{minus}} Manip -3
 
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* {{info}} Size +1
 
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* {{plus}} Health +3
 
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* {{plus}} Initiative +2
 
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* {{plus}} Speed +7
 
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* {{plus}} Perception +3
 
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* {{info}} 3-5’ at shoulder
 
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* {{info}} 6-8’ in length
 
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* {{info}} +150-200 lbs in weight
 
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* {{info}} Lunacy at +2
 
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* {{plus}} Claws +1L
 
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* {{plus}} Bite +2L (No grapple required)
 
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* {{minus}} Human speech impossible
 
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* {{info}} Body language and scent can convey ideas to pack members
 
-
* {{info}} Limited use of First Tongue
 
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* {{info}} Track by scent
 
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===[[Urhan]] (The Wolf)===
 
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* {{plus}} Dexterity +2
 
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* {{plus}} Stamina +1
 
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* {{info}} Size -1
 
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* {{plus}} Initiative +2
 
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* {{plus}} Speed +5
 
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* {{plus}} Perception +4
 
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* {{plus}} Claw +1L
 
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* {{plus}} Bite +2L
 
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* {{info}} -2 penalty to detect as supernatural creature
 
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* {{minus}} Human speech impossible
 
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* {{info}} Can communicate with wolves (-1 to -3 penalty until familiar)
 
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* {{info}} Limited use of First Tongue (Complex ideas: Man + Expression)
 
-
* {{info}} Track by scent
 
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==Silver==
 
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Silver weapons inflict aggravated damage. Werewolves must be wounded by these weapons, contact is not sufficient. The silver must be sufficiently pure. Silver is a poor choice of materials and imposes a -1 penalty for use of the weapon.
 
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==Gauntlet==
 
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The rolls for dual senses and to cross the Gauntlet at a locus are subject to the Gauntlet modifier.
 
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Within the city, this modifier is -3 everywhere except in parks, where it is -2, and loci, where it is +1
 
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===Spiritual Perception===
 
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Detect ephemeral spirits: [[Pool::Wits]] + [[Pool::Occult Skill|Occult]] + [[Pool::Primal Urge]], [[Action::Instant]].
 
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Detect [[Locus|Loci]]: [[Pool::Wits]] + [[Pool::Investigation Skill|Investigation]] + [[Pool::Primal Urge]], [[Action::Instant]].
 
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‘Peek’ across the [[Gauntlet]]: [[Pool::Wits]] + [[Pool::Empathy Skill|Empathy]] + [[Pool::Primal Urge]], [[Action::Instant]].
 
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===Stepping Sideways===
 
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[[Pool::Intelligence]] + [[Pool::Presence]] + [[Pool::Primal Urge]] OR Spend 1 [[Essence]] to cross as a Standard [[Action]].
 
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Must be done within the influence of a [[Locus]] unless the [[Rending the Gauntlet]] rite is used. Modifiers:
 
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* {{plus}} Werewolf stares into a reflective surface: +1
 
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* {{plus}} Near a locus rated 2 or 3: +1
 
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* {{plus}} Near a locus rated 4 or higher: +2
 
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* {{minus}} Crossing during the day: -2
 
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{| class="wikitable"
 
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| Dramatic Failure
 
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| Cannot attempt to cross [[Gauntlet]] again until following night.
 
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|-
 
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| Failure
 
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| Cannot make another attempt for an hour.
 
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|-
 
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| 1 Success
 
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| 30 seconds (10 turns)
 
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|-
 
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| 2 Successes
 
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| 21 seconds (7 turns)
 
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|-
 
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| 3 Successes
 
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| 12 seconds (4 turns)
 
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|-
 
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| 4 Successes
 
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| 3 seconds (1 turn)
 
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|-
 
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| 5 Successes
 
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| Instantaneous ([[Action::Reflexive]]).
 
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|}
 
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==Tribes==
 
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===[[Blood Talons]] (Suthar Anzuth)===
 
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* Totem: Fenris, the Destroyer Wolf
 
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* Ban: ''Offer no surrender that you would not accept''
 
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* [[Renown]]: [[Glory]]
 
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* Gift Lists: [[Inspiration Gifts]], [[Rage Gifts]], [[Strength Gifts]]
 
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===[[Bone Shadows]] (Hirfathra Hissu)===
 
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* Totem: Kamduis-Ur, the Death Wolf
 
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* Ban: ''Pay each spirit in kind''
 
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* [[Renown]]: [[Wisdom]]
 
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* Gift Lists: [[Death Gifts]], [[Insight Gifts]], [[Warding Gifts]]
 
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===[[Hunters in Darkness]] (Meninna)===
 
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* Totem: Hikaon, the Black Wolf
 
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* Ban: ''Let no sacred place in your territory be violated''
 
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* [[Renown]]: [[Purity]]
 
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* Gift Lists: [[Elemental Gifts]], [[Nature Gifts]], [[Stealth Gifts]]
 
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===[[Iron Masters]] (Farsil Luhal)===
 
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* Totem: Sagrim, the Red Wolf
 
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* Ban: ''Honor your territory in all things''
 
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* [[Renown]]: [[Cunning]]
 
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* Gift Lists: [[Knowledge Gifts]], [[Shaping Gifts]], [[Technology Gifts]]
 
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===[[Storm Lords]] (Iminir)===
 
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* Totem: Skolis, the Winter Wolf
 
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* Ban: ''Allow no one to witness or to tend your weakness''
 
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* [[Renown]]: [[Honor]]
 
-
* Gift Lists: [[Dominance Gifts]], [[Evasion Gifts]], [[Weather Gifts]]
 
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===[[Ghost Wolves]] (Thihirtha Numea)===
 
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* Totem: None
 
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* Ban: None
 
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* [[Renown]]: None
 
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* Gift Lists: [[Father Wolfs Gifts]], [[Mother Lunas Gifts]]
 
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==Tracking==
 
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-
* Tracking by sight (As human): [[Pool::Intelligence]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.
 
-
* Tracking by scent (As wolf): [[Pool::Wits]] + [[Pool::Survival Skill]], 10-20+ succ, 10 min per roll.
 
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(Uratha can choose either the above if in appropriate form).
 
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-
* Countertracking: Tracking roll vs. [[Pool::Wits]] + [[Pool::Survival Skill]] each stage.
 
-
* Tracker has more succ: Progress made
 
-
* Countertracker has more succ: Trail lost
 
-
* Tie: Tracker needs # of succ equal to # of succ in countertracker’s tying roll in order to resume the trail.
 
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-
Modifiers:
 
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* {{info}} Moving at ½ speed: None
 
-
* {{minus}} Moving at ¾ speed: -1
 
-
* {{minus}} Moving at full speed: -2
 
-
* {{minus}} Every hour trail ages: -1
 
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* {{plus}} Each subject in group tracked after the first: +1
 
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* {{plus}} Uratha has tasted subject’s blood: +4 (For 1 year)
 
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==Rites==
 
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-
The dice pool for all Rites is equal to the werewolf's [[Harmony]], subject to the following modifiers:
 
-
 
-
* {{plus}} +2 Ritemaster meditates successfully prior to ritual (that is, four or more successes are accumulated in a [[meditation]] Attribute task — see World of Darkness Rulebook, p. 51)
 
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* {{plus}} +2 In the vicinity of a powerful [[locus]] (rated ••••+)
 
-
* {{plus}} +1 In the vicinity of a locus (rated • to •••)
 
-
* {{plus}} +1 Ritualist has gained goodwill of local spirits
 
-
* {{plus}} +1 Ritemaster is in Dalu form
 
-
* {{plus}} +1 Ritemaster’s auspice moon is in the sky
 
-
* {{minus}} –1 to –3 Performer suffers wound penalties
 
-
* {{minus}} –1 Local spirits are hostile to ritualist
 
-
* {{minus}} –1 City suburb or town (only if rite is performed in physical world) (this includes any park within Sacramento)
 
-
* {{minus}} –1 Distracting environment (powerful odors, noisy)
 
-
* {{minus}} –2 Packmates are involved in battle
 
-
* {{minus}} –2 Dense urban area (only if rite is performed in physical world) (this includes all of Sacramento except parks)
 
-
* {{minus}} –2 Ritemaster is struck during rite but takes no damage
 
-
* {{minus}} –3 Rite is performed in a Barren
 
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==Moon Phases==
 
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To find the current Moon Phase follow [http://nwod.org/forum/showthread.php?t=540 this link].
 
{{footer|wtf}}
{{footer|wtf}}

Revision as of 12:28, 9 February 2016

Werewolf
The Cast
Who's Who
Auspices
Cahalith
Elodoth
Irraka
Ithaeur
Rahu
Tribes
Blood Talons
Bone Shadows
Ghost Wolves
Hunters in Darkness
Iron Masters
Storm Lords
Joining (Open)
Werewolf Creation
Submit Character
Add/Edit Character
Werewolf House Rules
This box: view · talk


Frequently asked questions about the Werewolf venue on Edge of Darkness.

Contents

Where did all the information on this page go?

To the Werewolf Cheat Sheet. All the information on this page has been moved as the two pages contained the exact same information.

How do I use the Cahalith's dream ability, Prophetic Dreams?

Ask the Werewolf story teller's for a dream and tell them what theme your character has.[1]

How do indicate I'm speaking in First Tongue? / Why are people using angle brackets when they talk?

The use of First Tongue on the site is indicated by using double angle bracket's around speech instead of double quotation marks.[2]

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