Spirits Promise Rite

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This is a site-wide House Rule Banned: Spirits Promise Rite has been removed from general play on Edge of Darkness. The staff has determined that Spirits Promise Rite is either over powered, inconsistent or does not promote constructive game play in the environment that has been built on this site. Please know that Spirits Promise Rite has been discussed on some level and that the removal of Spirits Promise Rite play was done with the best of intentions. This source material may be available outside of the general setting, in side games.


Ritual Level
Action Extended
Restriction Bone Shadows
Tribes of the Moon.jpg
Tribes of the Moon p. 71
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Bone Shadows deal with spirits on a regular basis, and it helps to speak from a position of strength. The best way to gain such a position, of course, is to know a spirit’s ban, but finding out this information is a matter of careful investigation (the Gift: Read Spirit works, too, but not every pack has a Crescent Moon). The Rite of the Spirit’s Promise determines a spirit’s ban fairly quickly, but the rite also risks reprisal — spirits don’t like being so closely investigated by Uratha. A Bone Shadow performing this rite on a spirit more powerful that he is had better have his pack handy.

Performing the Rite

The werewolf need not be able to see the spirit in order to use this rite, but he must be in the spirit’s presence or know its name. The Bone Shadow intones a quiet First Tongue phrase asking for insight, and draws a symbol in the dirt or on a wall. If the ritual succeeds, knowledge of the spirit’s ban becomes clear to the werewolf. In any case, though, the spirit might notice what is happening, and it can use the connection created by the rite to attack the ritualist.

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