Mage ●
Spells ● Telepathic Eavesdropping
The mage “taps” a telepathic contact between two (or more) individuals, hearing all the thoughts and feeling the emotions without giving any evidence that she is doing so.
A mage must have the Mind 1 “Third Eye” spell (Mage: The Awakening, pp. 206–207) active in order to use this spell, or else she cannot see the mystical waves of thought well enough to target them. Once successful, the mage perceives every conscious thought sent across a mental link created by Mind 3 “Telepathy,” Mind 5 “Network” or a similar spell or power. Completely unidirectional links, such as those used in reading memories or telepathic control, cannot be tapped by this spell. In order for the person or people being spied upon to notice the intrusion, they must also have active “Third Eye” spells. Mages with this benefit are allowed a Wits + Composure roll to notice the tap; this roll is penalized by one die for each success the caster rolled to activate this spell. With Mind 4, a mage can cast this spell with a prolonged Duration. With Mind 5, she can use advanced-prolonged Duration factors.
Guardians of the Veil Rote: Mind Tap
This rote hails back to the original Eye of the Dragon on the isle of Atlantis. This rote is one of many techniques the early form of the order used to watch over and keep safe the inhabitants of the island. Today, Guardian spies watch over the known Hallows and Demesnes of other orders for stray psychic streams; when any arise, Guardians tap them.