Doom Strike

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This is a site-wide House Rule Banned: Doom Strike has been removed from general play on Edge of Darkness. The staff has determined that Doom Strike is either over powered, inconsistent or does not promote constructive game play in the environment that has been built on this site. Please know that Doom Strike has been discussed on some level and that the removal of Doom Strike play was done with the best of intentions. This source material may be available outside of the general setting, in side games.
Ritual Level ●●
Action Extended
Restriction Ithaeur
Signs of the Moon.jpg
Signs of the Moon p. 71
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Spirits are notoriously difficult to kill; even disregarding the fact that they reform when “killed” if they have any Essence remaining and the fact that they are normally intangible in the physical world. A spirit’s Traits often give it an extraordinarily high Defense, making it difficult to even land a blow on a spirit foe. Pack tactics and Willpower can help overcome this, but when a warrior must strike hard and strike fast, this Rite can tip the odds. By infusing a werewolf’s claws and fangs with Essence, the ritemaster creates a sympathetic connection between the recipient’s blows and her target’s flesh.

Performing the Rite

The recipient of the rite stands in the center of a stone circle (anything from a ring of pebbles to a megalithic circle of standing stones), holding a burning branch of dogwood in one hand. The ritemaster circles outside the ring, speaking exhortations to glory and victory in battle. At the completion of the rite, the ritemaster slashes her palm open with a talon or a sharpedged rock and marks the recipient on the breast with his blood. This act infuses the recipient with Essence and activates the rite.

The ritemaster may perform this rite on himself.

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