Adamantine Arrow
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Adamantine Arrow
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- | {{header|mta}}{{Mage/Index}}{{Quote|An Arrow is a warrior first, but that isn't as narrow a calling as many suspect. For every frontline fighter who rends the horrors of the Abyss with bare hands and soul, there's a strategist who sees and manipulates the secret, struggling patterns of the world. Economic, ecological and more esoteric conflicts are studied, mastered and beaten into any shape an Arrow desires. Mages see reality as a many-layered thing, full of signs and movements invisible to the uninitiated. The Awakened art of war follows these patterns using a thousand techniques.|cyan}} | + | {{header|mta}}[[Category:Glossary]]{{Mage/Index}}{{Quote|An Arrow is a warrior first, but that isn't as narrow a calling as many suspect. For every frontline fighter who rends the horrors of the Abyss with bare hands and soul, there's a strategist who sees and manipulates the secret, struggling patterns of the world. Economic, ecological and more esoteric conflicts are studied, mastered and beaten into any shape an Arrow desires. Mages see reality as a many-layered thing, full of signs and movements invisible to the uninitiated. The Awakened art of war follows these patterns using a thousand techniques.|cyan}} |
* '''Location:''' [[Circle of Creation]] | * '''Location:''' [[Circle of Creation]] | ||
* '''[[Adamantine_Arrow Titles#Magister|Magister]]:''' {{#ask: [[Category:Mage]] [[Character Status::Active]] [[Position::Magister]]}} | * '''[[Adamantine_Arrow Titles#Magister|Magister]]:''' {{#ask: [[Category:Mage]] [[Character Status::Active]] [[Position::Magister]]}} | ||
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* ''Service Is Mastery'' - Over the ages the Adamantine Arrow learned that the obvious ruler is rarely the true master of an occult hierarchy. | * ''Service Is Mastery'' - Over the ages the Adamantine Arrow learned that the obvious ruler is rarely the true master of an occult hierarchy. | ||
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+ | A more in depth sample of this Philosophy, as espoused by Avis. | ||
+ | ====First Phalanx: Existence is War==== | ||
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+ | The Arrow believe first that the universe is defined by conflict, by opposing powers moving against one another. Even the most basic difference between 1 and 0 – something and nothing, being and nonbeing – spells out the battle with the Abyss, one of the central conflicts of the age. Existence without conflict – and thus without striving – is static, stagnant, and does nothing to make one better. | ||
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+ | The best state in any conflict is balance. Without opposition, a force will grow and grow until it destroys itself, taking the balance with it. So the Arrow advocate strategy; apply force intelligently. Make sure you understand the conflict before you act, so you can try to reach balance. | ||
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+ | Everything is a fight. Think first, but then act, decisively and correctly. | ||
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+ | ====Second Phalanx: Enlightenment is Honor==== | ||
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+ | The Arrow hold that honor is the truest map of the soul. How closely your words and deeds align with what is correct is the measure of your truest self, and the mark of enlightenment. | ||
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+ | First, this means that your given word is part of your duty. If you say or do a thing, you take responsibility for the consequences of your action; if you accept that and make sure you understand those consequences, you will act according to your soul. | ||
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+ | Second, it means your duty is paramount. Arrows do not fight for glory or power, but for a cause, and that cause can’t be subject to any person’s ambition. Instead, you should be ready to do whatever the cause requires of you, glorious or humble. | ||
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+ | Do what you say you’ll do, and get your job done. | ||
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+ | =====Third Phalanx: Adaptability is Strength==== | ||
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+ | When your battlefield is all of creation, you may need to fight under any circumstances. If you allow yourself to stagnate, to be predictable, you set yourself up to lose… and losing battles on that scale isn’t acceptable. Instead, the Arrow teaches you to stay flexible in your thinking, your fighting, and your magic; to always look for new ways of doing things and push yourself. Thus you can meet and contest any foe, anywhere. | ||
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+ | Everyone’s heard that the samurai ‘die every day’. It means they exist in the moment, ready and even eager to sacrifice their lives if need be. The phrase came first from the Arrow, and while it can mean actual death, it really refers to reinventing yourself; every day, discover a new way to be strong. | ||
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+ | Be flexible, not predictable. Keep learning. | ||
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+ | ====Fourth Phalanx: The Supernal is the Self==== | ||
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+ | Despite all opinions, the Arrow aren’t only about war. Their philosophy of magic is very focused; they believe that mages are living conduits to the truth. Thus, you should be the best and purest conduit that you can. | ||
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+ | The Supernal, they believe, is present in perfected body, open mind, and awakened spirit. You should always work towards the ideal; exercise, meditation, and learning all bring you closer to a better reality. Defiling the self – mind, body, or soul – is anathema to the Adamant Way, as it means defiling the Supernal. | ||
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+ | Also, if existence is in conflict, the self is no different. Your body, mind, and spirit are in conflict with one another, and balance is difficult… but when you find equilibrium, then they strive as they should, which brings growth. | ||
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+ | You ARE your magic. Never stop working to be better. | ||
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+ | ====Fifth Phalanx: Service is Mastery==== | ||
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+ | This is the hardest Phalanx for many Arrow to understand. The Order believes that when you strive to master something, you become subject to it; that then the thing itself controls you. The idea of mastery is itself limiting; a throne confines the one who sits on it. | ||
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+ | The way around that is to serve, but not to serve individuals. Instead, you serve mandates, moral truths. A king can be flawed, corrupt, and weak, but the idea of the peaceful kingdom isn’t. There’s an element of practicality to this; in war, you have to follow orders and act in concert with others. It’s just important to be aware, to be sure you’re following the right mandate, and that your comrades and your commanders are all following the same mandate. | ||
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+ | If you’re in a position to lead, you have the hardest job of all; you must lead according to the Adamant Way… which means you must always remember that a leader serves those who follow. | ||
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+ | And one last important piece; the Adamantine Arrow don’t wage their war for reward or recognition. Those are the hallmarks of pride and greed, and shouldn’t factor into your choices at all. It’s not for an Arrow to ask for or expect anything in return for doing their duty. | ||
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+ | Serve and protect. Don’t get trapped by power or reward. | ||
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+ | Source Cited: https://games.mindseyesociety.org/mage-the-awakening/mage-the-awakening-adamantine-arrow-order-primer/ | ||
==Rituals and Observances== | ==Rituals and Observances== |
Latest revision as of 13:37, 9 June 2016
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