Electromagnetic Pulse
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* '''Aspect:''' [[Spell Aspect::Vulgar]] | * '''Aspect:''' [[Spell Aspect::Vulgar]] | ||
* Cost: [[Cost::None]] | * Cost: [[Cost::None]] | ||
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|16 -Yard radius | |16 -Yard radius | ||
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+ | </div>One success is sufficient to ruin every electrical device within the spell’s radius (destroying the Structures of all electronic components). (Certain military devices specifically made to resist EMP are immune). A simple success affects a one-yard radius. Excess successes spread the pulse over a larger area. | ||
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The effect is lasting, although devices can be repaired. | The effect is lasting, although devices can be repaired. | ||
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- | [[Free Council]] Rote: Ultimate Overload | + | [[Free Council]] Rote: Ultimate Overload |
* Dice Pool: [[Pool::Intelligence]] + [[Pool::Science Skill|Science]] + [[Pool::Forces]] | * Dice Pool: [[Pool::Intelligence]] + [[Pool::Science Skill|Science]] + [[Pool::Forces]] | ||
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- | {{footer|mta}} | + | {{Links|Electricity}}{{footer|mta}} |
Latest revision as of 13:38, 8 June 2016
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Facts about Electromagnetic PulseRDF feed
Action | Instant + |
Cost | None + |
Forces | 5 + |
Free Council Rote | Short Circut Ultimate Overload + |
Mage | Spells + |
Parent | Forces +, and Electricity + |
Pool | Resolve +, Science Skill +, Forces +, and Intelligence + |
Rote | Free Council + |
Source | Mage The Awakening Sourcebook + |
Spell Arcana | Forces + |
Spell Aspect | Vulgar + |
Spell Level | 5 + |