Spirit Possession

From Edge of Darkness Wiki

MageSpells ● Spirit Possession
Jump to: navigation, search
m (moved RAW:Spirit Possession to Spirit Possession over redirect)

Revision as of 12:46, 8 June 2016

Spirit ●●●●
Instant None
Duration Prolonged
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.253
Rotes
FC : Quibble
Ladder : Breaking the Horse
This box: view · talk

The mage can cause a spirit to possess a living creature’s body.

The targeted spirit gains the Possession Numina[1] if it does not normally possess that power, and must use it to possess an indicated target. When a possessed individual is about to be made to do something totally antithetical to her beliefs, a reflexive and contested Resolve + Composure roll is made for her to regain control and push the entity out. Successes rolled for her are compared to the successes won for the spirit on the possession roll. A possessing spirit retains access to all of its own applicable powers, but has none of the paranormal capabilities of its host save for the purely physical. Also note that forcibly binding a spirit (whether in a place, object or being) against its will could constitute an act of cruelty sufficient to challenge a mage’s Wisdom.


Silver Ladder Rote: Breaking the Horse

Ladder mages use this rote for any number of reasons. A powerful enemy can be transformed into an ally by allowing a friendly spirit to possess him, for example, or a problematic Sleeper can be made to seem like a delusional madman.


Free Council Rote: Quibble

Free Council mages use a different method in their own magic, but the effect is essentially the same.


Theosophy Tradition Rote: Overshadowing[2]

To be overshadowed is to be controlled, worn like a glove. In séance conditions, the theosophical mage can make a spirit enter her (or someone else) and for a time,overshadow her. The séance doesn't need all of the para- phernalia of the séance, but it does take time. The mage might meditate silently, or maybe she chants or repeats a spoken formula. Maybe things happen to the room. The lights flicker. The table shakes. There's a knocking on the walls or at the window. The subject of the spell stiffens, and begins to speak with a strange, impossibly altered voice. The victim has been overshadowed. Mages with sense order themselves or their subjects (who must be willing) to be strapped or tied down until such time as the spirit leaves. The kind of spirits that the theosophists call upon themselves are usually benevolent, but it's best not to take chances.

Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox