Pack Gifts

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Pack Gifts
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The Rage Forsaken Players Guide.jpg
The Rage Forsaken Players Guide p. 121-123
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Despite the instincts toward pack life that surge through every werewolf, many Gifts ignore their users’ packmates. Gifts of the Pack go some way to redressing that balance, being the reward granted by a group of wolf-spirits to a pack that braved the spirit wilds to find the one spirit that could heal a Wound in the pack’s territory. The pack showed incredible teamwork and behaved as a true pack should. History doesn’t say what became of the pack, or whether the packmembers remained the perfect example of a werewolf pack for long. The spirits of creatures that hunt in packs teach these Gifts, including wolves, ants and dolphins.

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Web of Scent (•)

A pack can only work together so well, even with the bonds of the totem joining each packmate. The spirits that grant the werewolf this Gift want him to work closer with his packmates, and to that end they let him share their senses. He can’t communicate with his packmate or control where she looks; he is very much a passenger behind her eyes and nose.

Warning Howl (••)

A pack cannot travel as one all the time. Uratha have territory that they must watch over. The entire pack traveling as one would not only make the werewolves easy to ambush, it would leave most of their territory unattended. Without the Forsaken watching, all manner of spirits and other creatures would wreak havoc. The spirits that teach this Gift show the packmembers that they are as one even when physical distance separates them. The Gift allows a werewolf to howl a warning to his packmates, calling their aid from anywhere within the pack’s territory.

Brother's Strength (•••)

A true pack works together, each member contributing to whole that is definitely greater than the sum of its parts. The spirits that teach this Gift show the pack that this is so, allowing the packmembers to solve a problem that would normally only allow one werewolf to work on it as a pack, and making them better at working together normally. Of course, if the werewolf who possesses this Gift is not the pack alpha, some may question his right to be organizing so much of the pack’s efforts.

Synergy (••••)

A pack that works together well will always have specialists. Sometimes, a problem needs the same specialist to be in two places at once, and this Gift allows that. A werewolf can donate her skills in an area to another member of the pack, a transfer facilitated by the user of this Gift. The spirits that grant this Gift want each packmate to look beyond what she can do individually to what the pack can do as a whole.

Unity (•••••)

The pack is a being greater than the sum of its parts. Each member contributes something toward the whole, be they werewolf or totem spirit, but the pack performs great deeds and binds powerful spirits. The pack is the basic unit of werewolf life, and this Gift proves it, allowing members to pool their mental, physical and spiritual resources. Spirits teach other Pack Gifts in order to make a point to a pack, showing the packmembers an area where they are deficient. This Gift shows that the pack have nothing left to learn.

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