Lodge of Swords

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Lodge of Swords
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Spirit/Totem Anka-Ur, child of Dire Wolf
Tribe Blood Talons
Benefit Packstone
Mercy Gem
Lodges The Faithful.jpg
Lodges The Faithful p. 97-99
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Uratha join the Lodge of Swords because they have a vision of how things should be done. For some Blood Talons, actively hunting out threats to a single territory isn’t enough. They hunt for a more active role in the world, whether advocating a cause in their own domains and striving to see it though to the end, or taking their outlook and sharing it with others in neighboring protectorates. The Lodge of Swords is a gathering ground for werewolves who champion individual causes and work tirelessly to achieve their own personal goals.

They are sometimes called, not entirely inaccurately, crusaders. A crusader with skewed aims or a dark heart is a dangerous antagonist. One with a noble goal and the will to achieve his ends is an inspiration to all around him. These are werewolves who seek out a purpose, a “Heart,” to quote the tale of the lodge totem, and are merciless in pursuit of achieving this cause.


Prerequisites

Resolve •••; Brawl, Weaponry or Firearms •••; Glory ••, Purity ••; Willpower 6


Benifits

Swordbearers are given a Packstone upon joining, and exceptionally successful applicants may be gifted with a Mercy Gem as well. Lodge members are diligent in their causes and gain certain Skills quickly through experience. The experience costs of purchasing or raising these Skills — Brawl, Weaponry, Intimidation and Persuasion — becomes new dots x2 instead of new dots x3.

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