The Lodge of Carrion is composed of Meninna who believe that nothing and no one are sacred.
That doesn’t mean that they forsake their tribal vow, simply that they are much more conservative in naming a site “sacred” than their tribemates. The Scavengers, as the lodge members are usually called, feel that naming a place, person or object “sacred” is dangerous, as it allows that thing to outlive its usefulness. Holy sites, Scavengers note, often have significance as trade routes or sites of miracles, but those applications aren’t really valid anymore, so why does the place remain sacred? Likewise, among the Uratha, a particular locale might be “sacred” if it contains an important locus, or the den of a pack or the resting place of a dangerous creature. But if the locus is destroyed, if the pack finds a better home or the creature awakened, why should the site still be sacred? It has died — strip its carcass and move on.
Prerequisites
Cunning •, Survival ••, Stamina ••
Benefits
Scavengers gain the Merit: Iron Stomach at no cost. They can eat anything organic, no matter how foul or rotten, without ill effects, and their gustatory and olfactory senses change (but do not deaden) to accommodate this ability. They also receive a +2 modifier to any rolls made to glean information or resources from an area or source that has already been visited once. That is, if another character searches a room for clues to a murder, the Scavenger can do so again with a +2 to find any remaining pieces of information. Foraging rolls also receive this benefit.