Endurance Gifts

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Endurance Gifts
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The Rage Forsaken Players Guide.jpg
The Rage Forsaken Players Guide p. 117-118
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Werewolves are traditionally strong, fearsome beasts. Their shapechanging nature allows them to regenerate almost any wound, and folklore often remarks upon their incredible stamina — often, they will not stop or end their hunt, and mere food and tiredness mean nothing to them. These Gifts enhance that fortitude, allowing a werewolf to reap the most benefit from his regenerating body and shapeshifting metabolism. Endurance Gifts are taught by the spirits of animals noted for their stamina, such as camels, and the spirits of ancient forests and mountains.

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Vigil (•)

A pack must keep constant watch over the pack’s territory and more besides. From spirits to shartha to humans who just don’t know when to stop, the world cries out for a werewolf’s attention. This Gift allows her to keep watching the world even when she’s about to drop from tiredness.

Long Running (••)

Sometimes, a werewolf must run as she never has before. Be it to take news to her packmates or seek out secrets deep within the spirit wilds, some things require that she not stop running until the message gets through. This Gift enhances her endurance, allowing nothing to stop her as long as all she does is run. Some Uratha have used this Gift to bring the secret of an ancient ritual back to their packs to save their territory, while others have ensured that they are far away from a new evil that will kill their pack.

Eternal Hunter (•••)

A werewolf who possesses this Gift will keep on going almost forever. Neither hideous injury nor death will slow him down, as he focuses himself on his need to survive. While this Gift will not allow him to regenerate his way back from an obvious death, his spirit-enhanced endurance puts off the effects of his wounds until after his enemy is dead on his claws, or he has overcome the problems before him.

Rise Beyond (••••)

Werewolves pride themselves on their endurance. The Storm Lords exemplify this, but that’s not to say that every other tribe doesn’t reward the ability for an Uratha to rise beyond adversity, stoically carrying on and even finding themselves working better under pressure. This Gift rewards that nature, giving the werewolf using it a greater chance to succeed if his body is broken than if he were uninjured.

Legacy (•••••)

The werewolf has learned how to endure even beyond death, with spirits ensuring that his dying wishes of revenge are carried out against his killer. Spirits that are near when the werewolf dies must carry out his dying wishes — often they must avenge his death by killing his killer. This Gift doesn’t allow an Uratha to bless his pack when he dies; the spirits only listen to curses of vengeance. As with all spirits, they will hunt down the werewolf’s killers and exact his revenge.

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