Blood Gifts

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Blood Gifts
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Lore of the Forsaken.jpg
Lore of the Forsaken p. 116-117
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Blood pumping, hearts pounding, the Uratha hunt down their prey. Their claws open deep wounds, casting scarlet blood over the ground as their victim breathes his last. Werewolves are inextricably linked with blood as a sign of their violence and Rage, and the Gifts of Blood arise from that. Unlike the bones of the long dead, spilled blood is a sign of action, and these Gifts allow an Uratha to pick up on those signs. Uratha seek predatory animal spirits, especially wolverines and sharks, to learn Blood Gifts.

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Blood Divination (•)

This Gift allows the user to see possible knots in the future in the fall of a few drops of blood. The visions that the Gift provides a werewolf are glimpses of a place and time clouded in symbolism, and she may not know what she has seen until she encounters it. The character must spill blood in order to use this Gift, though a few drops from a self-inflicted cut will work.

Shark's Scent (••)

Sharks have an uncanny ability to follow a trail of blood through water, picking up on the tiniest trace to find the bleeding creature. A werewolf with this Gift can replicate that feat in air. He can pick up on the scent of blood when even other Uratha would not notice it, and can follow the trail to its source through the smog of rushhour.

Clot (•••)

Spilled blood clots, sealing over an injury and giving the skin beneath a chance to heal. Werewolves who possess this Gift can cause any bleeding wound to clot instantly, even if the target is hemophilic or bleeding from an artery. The Uratha lays her hands on her subject, letting her Essence flow. The blood clots created by this Gift can stop wolf-blooded or even other werewolves from bleeding to death, and the protection they offer allows the wound to heal much faster. The Uratha cannot use this Gift on herself.

Scent Weakness (••••)

When a wolf is close enough to its prey to track it by scent, it uses the smell of blood to isolate weaker prey. This Gift expands upon that principle, identifying a target’s weaknesses from the scent of his blood. The Uratha becomes aware of all of the target’s weaknesses, not just physical illness or infirmity, so that she knows how best to approach her target and the best tactics to take him down.

Sacrifice (•••••)

An Uratha with this Gift can make the ultimate sacrifice. Cutting herself with her own claws, the werewolf gives up a measure of her own blood to the spirits. In return for her self-sacrifice, the spirits imbue her with a measure of their power, imbuing her with Essence. This is a dangerous Gift, as it makes the werewolf physically weaker — but those who think that an Uratha can only be physically dangerous do not understand their opponents.

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