Blending Gifts

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Blending Gifts
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The Rage Forsaken Players Guide.jpg
The Rage Forsaken Players Guide p. 110-111
Auspice, Lodges & Tribes
Iron Masters
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Red Wolf asks that his Iron Masters adapt to the changes wrought by humanity and keep pace with the changes shaping the modern world. The Blending Gifts help werewolves to do that, adding a little edge against the harshness of life in the dark places of city and wilderness, the Shadow and among the unseeing human herd. Thus, these Gifts are often referred to as Red Wolf’s Gifts.

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Shadow Coat (•)

The careful werewolf is interested in blending into both the physical and the spirit world. This Gift makes him seem less remarkable when in the spirit world. Spirits are less likely to notice him at all, though if they do, their ire toward one of the Uratha is not diminished.

Once activated, this Gift imposes a –3 penalty to all dice rolls made to notice the werewolf. The Gift works only in the Shadow; the Gift’s effects end at the end of the scene or when the werewolf re-enters the physical world, whichever comes first.

Manytongues (••)

Humanity has hundreds of languages in use today, and hundreds more that have seen use during past centuries. Iron Masters have fallen back on this Gift a great many times over the years, especially when moving to claim territory in a new area. Manytongues allows the werewolf to understand but not speak the language of any human he is speaking with, whether it is face-to-face or over the phone, as long as he can hear the subject’s voice.

Resist Toxin (•••)

Cities produce a great deal of foulness as they grow and develop. Between artificial human-made toxins that can affect the Shadow and the powers of some spirits to poison their enemies, this Gift is a handy defense mechanism.

Any time the character suffers the harmful effects of poisoning, he can activate this Gift to purify his system immediately and take no damage.

Mask the Hunter (••••)

Even when werewolves don’t wish to, they attract attention. The burden of Primal Urge can seem to be a blessing in a werewolf’s life, but Primal Urge subconsciously alerts nearby humans that there is a predator in their midst. This Gift is one of the most valuable offered by Red Wolf, allowing an Iron Master to suppress the wolf within for a short time and interacting with humans normally.

Once the power is activated by the expenditure of Essence, the character is no longer subject to the social penalties of Primal Urge for the rest of the scene. Unfortunately, this advantage comes at significant cost in Essence. There is simply no easy way for the hunters to walk among the herd, and thisG ift is treasured by those who use it even for short durations.

Hide the Curse (•••••)

Mastering the most powerful elements of change and adapting to one’s environment, this Gift from Sagrim-Ur allows a werewolf to mask himself completely among the human herd. For a single day, the werewolf has the ability to suppress his own curse, living from sunrise until sunset as a perfectly normal human. Of course, with no fear of Death Rage and no Primal Urge making humans uncomfortable also comes the inability to shapeshift and use any Gifts, so werewolves should be very careful when they use this power. This Gift only functions during the day; the power of Luna over her children renders any attempts to use this Gift past nightfall completely impossible.

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