Sometimes it is not enough to simply be smarter. With this spell, a mage can perfect his ability to remember and take advantage of what he’s learned. Likewise, a clever mage may apply this bit of sorcery to his interactions with others, allowing his previous experiences in dealing with others to drive his instinctual responses.
The mage chooses a single Mental or Social Skill when this spell is cast. For each success on the spellcasting roll, that use of the skill is considered a rote action[1], allowing his player to reroll any dice that result in failures. This may only be used on non-magical Skill rolls. At Mind ●●●, the mage may grant this ability to others by touch.
Mysterium Rote: Powerful Recollection
Through a series of meditations and mental exercises, Mysterium scholars about to undertake extensive studies or research often use this rote to hone their personal skills. When time is of the essence, the mind must be sharp.
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- ↑ see the World of Darkness Rulebook, p. 134
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