Lodge of Crows

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Lodge of Crows
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Spirit/Totem The Crows
Tribe Storm Lords
Benefit Carrion Messenger
Lodges The Faithful.jpg
Lodges The Faithful p. 41-44
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Crow's Great Lie

Werewolves of the Lodge of Crows often refer to the three strongest tribal lodges as “the three pillars of the storm” — the three philosophies and methods for a Storm Lord to achieve power and influence enough to make a difference. The Lodge of Crows is the subtlest of these three pillars, enough so that most werewolves aren’t even aware that there are three pillars in the first place. The Lodge of Crows’ members are sworn not to admit their loyalties, and, indeed, there aren’t many werewolves outside the Iminir who even know of the Lodge of Crows’ existence. Subtlety and cunning are the hallmarks of the Crows, and the manipulation of power and influence from behind the scenes is their shadowy path to dominance.

Crows don’t care about glory or recognition for their deeds. Such rewards are for those who need affirmation more than results. In fact, the Crows are much happier being uncredited for their work. It brings so much more freedom. With all eyes on the dominant alpha, the pack omega can get away with much more. Openly confessing to being of the Lodge of Crows is a major violation of the lodge’s oath of secrecy, enough to mark one for — removal.

Prerequisites

Cunning or Purity ••••

Benefits

The foremost benefit of joining the Lodge of Crows is that members look after their own. They demonstrate a loyalty to each other fueled not so much by camaraderie as by a possessive bond. If someone injures a Crow, any others who hear about it are sure to take some measure of retribution. However, in accordance with the purpose of the lodge, the Crows strike secretly rat her than overtly. Their attentions might be disguised as a fluke accident or take the form of a third party sent against the offenders on some trumped-up excuse. In addition to the benefits of protective brethren, Crows learn a few common code phrases and symbols that they can use to leave one another messages. They also pay one fewer experience point per dot purchased (new dots x2 instead of new dots x3) for all purchases of the Larceny, Stealth, Politics, Persuasion and Subterfuge Skills.

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