These Gifts represent the core strengths of the children of Father Wolf. Unlike other Gift lists, Father Wolf’s are accessible to Uratha of all tribes and auspices. They represent aspects of every werewolf, elements of the lineage that all werewolves share. Father Wolf’s Gift comprise an “open” Gift list. Any werewolf character may purchase Gifts from this list at the same cost as purchasing Gifts from lists affiliated with auspice or tribe.
Father Wolf’s Gifts are taught by ancestor-spirits and war-spirits that take wolf form.
Gift List
Wolf-Blood’s Lure (•)
A werewolf is not simply a person with the power to transform into a wolf, he’s a person with a wolf’s soul. The simplest of Father Wolf’s Gifts to master, Wolf-Blood’s Lure allows one of the People to draw on his wolf soul, projecting it so that he seems more animal than human. While many mundane canines are naturally uncomfortable in the presence of the Uratha as predators, this Gift makes the werewolf seem more like one of the pack. While this Gift offers no additional control over mundane wolves or canids, the user finds it easier to earn a wolf pack’s trust or intimidate a guard dog.
Father Wolf’s Speed (••)
Father Wolf was said to be as fleet as the wind, able to outrun the swiftest prey. Werewolves naturally share a measure of his great speed, but this Gift can increase their swiftness even further. A clever werewolf uses this Gift to run at the same pace as the rest of his pack then surprise prey with a sudden burst when the moment is right.
This Gift cannot be used when the werewolf is in Hishu or Dalu form. The character’s Speed is doubled (after modifiers for his current form are determined). In addition, the character subtracts two dice from opponents’ Firearms dice pools. The effects last for a scene.
Primal Howl (•••)
The werewolf howls with the voice of the first wolf, a voice that humans and animals instinctively recognize from millennia of ancestral memory. Those who hear the howl are overcome by their forebears’ fear of wolves hunting in the night, of predators that might yet come for them.
Savage Rending (••••)
Father Wolf was more than a wolf-spirit. He was a spirit of war, tearing apart enemies with claws and fangs, more savage than any wolf born of flesh. His children have inherited many of his capabilities. The werewolf with this Gift can channel his fury through his claws and fangs, inflicting horrifying wounds on foes. It’s considered a sin against Harmony to use this Gift against other werewolves, equivalent to using a silver weapon.
Spirit Pack (•••••)
Even the Forsaken can call on ties of blood. A werewolf with this Gift is able to summon ancient spirit brethren, drawing a ghostly pack from the other world to assist him in battle. The werewolf howls a battle cry as he invokes the Gift. One Wolf-Brother spirit materializes per success achieved, and follows the general directions of the character. The spirits interpret the werewolf’s commands to the best of their ability, but they’re guided by their lupine nature. They fight in a pack rather than split in many directions at once, and they give chase to fleeing prey unless specifically commanded to halt. The spirits return to the depths of the Shadow once there are no more enemies to fight. If the Gift user is slain while the Wolf-Brethren are present, they fight until the one who slew their summoner is dead or until they’re defeated, and then leave.