Gain Skill

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MageSpells ● Gain Skill
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|Life  = 2
|Life  = 2
|FC    = Fast-Learner
|FC    = Fast-Learner
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}} {{MHR|This spell will only affect Mental & Social Skills.  A [[Life]] variant would raise Physical Skills.  The Life variant would be Vulgar, following the Augment vs. Honing precedents.}}
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}} {{MHR|This spell will only affect Mental & Social Skills.  A [[Life]] variant would raise Physical Skills.  The Life variant would be Vulgar, following the Augment vs. Honing precedents.  '''Note''': This spell must first reduce the Untrained Penalty to zero before adding 'dots'. If you want to boost a Mental Skill which you have no Skill in, it will require four successes (-3 penalty) to gain a single 'dot'.}}
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The mage temporarily gains knowledge and use of a particular Mental or Social Skill.
The mage temporarily gains knowledge and use of a particular Mental or Social Skill.

Revision as of 03:13, 6 December 2015

Life ●●
Mind ●●
Instant Mana
Covert Knowing
Duration Prolonged
Free Council Sourcebook.jpg
Free Council Sourcebook, p. 111
Rotes
FC : Fast-Learner
Known By:
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This is a Mage House Rule This spell will only affect Mental & Social Skills. A Life variant would raise Physical Skills. The Life variant would be Vulgar, following the Augment vs. Honing precedents. Note: This spell must first reduce the Untrained Penalty to zero before adding 'dots'. If you want to boost a Mental Skill which you have no Skill in, it will require four successes (-3 penalty) to gain a single 'dot'.


The mage temporarily gains knowledge and use of a particular Mental or Social Skill.

The caster gains temporary dots in a particular Mental or Social Skill, chosen when the spell is cast, one Skill dot per success, up to a maximum of the mage’s Mind Arcanum dots. Thus a mage with Mind 3 can gain up to three dots in a Skill using this spell. All the dots must be in the same Skill, and Skills cannot increase above five dots in this manner (but see the “Skill Mastery” spell for a version where they can). While the spell is in effect, the mage has full normal use of the additional Skill. When the spell ends, the Skill dots, and any capabilities that came with them, disappear. This may even result in the mage no longer understanding his or her own work! Because this spell lasts for one scene, this spell is of only limited use in performing extended actions.

Free Council Rote: Fast-Learner

The days when a Renaissance Man could know everything there is to know are long past, and members of the Free Council know it. Still, that doesn’t mean they can’t fill in the gaps in their knowledge and experience from time to time.

Many contemporary Libertines believe this spell taps into the Astral depths of the universal consciousness to imbue the caster with knowledge imprinted there by countless other minds. Whether the spell touches upon morphic fields or the Akashic Records, the effect is the same.


This article has additional House Rules. Please click the House Rules tab above for details.
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