Everything comes to an end. Every natural cycle, every hunt, every story and every life eventually comes to dust. Memories fade, and entire cultures pass away, leaving only whispers and refuse. This is the fundamental truth of the world, and the precept on which the members of the Lodge of Ruin base their beliefs. The Lodge of Ruin requires its members to suffer, bleed and break before they can join. Before a Hunter in Darkness becomes a member, he must hear Coyote’s mournful howl and know that the end is not coming, it is here, in every moment. That means, of course, that every moment a member of the lodge lives, he is surviving the end of the world. The Rust-Walkers do not consider their worldview bleak, simply realistic. Similar to other Mennina, the Rust-Walkers revere the cycles of nature. They just choose to skip ahead a bit, finding perfection and enlightenment in destruction, death and entropy. This isn’t to say that they revel in carnage and waste themselves — they are bound by the same precepts of Harmony as any Uratha, and simply because the world is going to end someday doesn’t mean that they feel the need to help it along. They do feel, however, that many of the concerns of the Uratha and the world’s population in general are frivolous to the point of offense.
Prerequisites
Craft, Computer or Drive ••, Cunning ••, Survival ••.
Benefits
Members of the Lodge of Ruin may learn Shaping Gifts as if they were tribal Gifts. In addition, they pay a reduced cost (new dots x2) for the following Skills: Intimidation, Streetwise and Survival.