Influence Electricity
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m (moved Influence Electricity to RAW:Influence Electricity) |
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* Cost: [[Cost::None]] | * Cost: [[Cost::None]] | ||
- | The mage does not directly attack a person or object with this spell; he instead manipulates an existing electrical current, redirecting it toward the target of his choice. The damage inflicted depends entirely on the electrical current | + | The mage does not directly attack a person or object with this spell; he instead manipulates an existing electrical current, redirecting it toward the target of his choice. The damage inflicted depends entirely on the electrical current (See [[Electrocution]], pp. 177-178 of the World of Darkness Rulebook for guidelines). The raw power of the current is not altered in any way at this level. |
This spell usually causes the power source to shut down (a circuit breaker engages) or short out in following turn (although [[Duration]] factors can be increased to prevent this termination for additional turns). A simple success allows the electricity to affect one target. (The mage can arc the electricity to any target within five yards of the source per dot of Forces; a mage with [[Forces]] {{dot2}} can affect a target 10 yards away.) Excess successes affect additional adjacent targets next to one another (this is an exception to the normal rule that disallows aimed spells to affect multiple targets). Targets must each be within three yards in either direction of each other. | This spell usually causes the power source to shut down (a circuit breaker engages) or short out in following turn (although [[Duration]] factors can be increased to prevent this termination for additional turns). A simple success allows the electricity to affect one target. (The mage can arc the electricity to any target within five yards of the source per dot of Forces; a mage with [[Forces]] {{dot2}} can affect a target 10 yards away.) Excess successes affect additional adjacent targets next to one another (this is an exception to the normal rule that disallows aimed spells to affect multiple targets). Targets must each be within three yards in either direction of each other. |
Latest revision as of 01:50, 8 March 2019
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