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Page title matches

  • Improvised Weaponry
    ...quisite=[[Prerequisite::Wits]] {{dot3}}<br> [[Prerequisite::Weaponry Skill|Weaponry]] {{dot1}} Note that, unlike most other Fighting Style Merits, Improvised Weaponry isn’t formally taught. Characters invariably pick up this brutal, sloppy
    4 KB (583 words) - 17:43, 25 April 2016
  • Weaponry Dodge
    |Prerequisite=[[Prerequisite::Strength]] ●● <br> [[Prerequisite::Weaponry Skill]] ● Whenever your character performs a dodge, you can choose to add his Weaponry Skill dots to his Defense ''instead'' of doubling his Defense. He essential
    1,015 B (146 words) - 23:22, 27 April 2016
  • Weaponry Skill
    Weaponry Skill ...ry, police, martial arts) or informal learned by experience. A character's Weaponry is added to his [[Strength]] to stage armed attacks. A thrown weapon uses [
    1 KB (168 words) - 15:15, 28 August 2015

Page text matches

  • War Against the Pure
    * Tactics, tools, weaponry and other information for running large-scale covert wars between the werew
    1 KB (173 words) - 19:02, 30 April 2016
  • Storytelling System
    ... [[Pool::Strength]] + [[Pool::Brawl Skill|Brawl]]ing, or Strength + Melee Weaponry dice pools against the target's Defense and Armor Values. Ranged is handle
    16 KB (2,540 words) - 01:14, 19 April 2015
  • Improvised Weaponry
    ...quisite=[[Prerequisite::Wits]] {{dot3}}<br> [[Prerequisite::Weaponry Skill|Weaponry]] {{dot1}} Note that, unlike most other Fighting Style Merits, Improvised Weaponry isn’t formally taught. Characters invariably pick up this brutal, sloppy
    4 KB (583 words) - 17:43, 25 April 2016
  • Theban Sorcery
    ...l damage, it's dice pool equal to [[Pool::Strength]] + '''[[Weaponry Skill|Weaponry]]''' + the number of lashes created, and lasts a number of turns equal to t
    12 KB (1,917 words) - 18:25, 15 June 2016
  • Touching an Opponent
    ... [[Dexterity]] + [[Brawl Skill|Brawl]] or [[Dexterity]] + [[Weaponry Skill|Weaponry]] ...ainst a touch, subtracting dice from your Dexterity + Brawl or Dexterity + Weaponry pool.
    1 KB (234 words) - 19:36, 8 June 2016
  • Iaido
    ...ity]] {{dot3}}<br>[[Prerequisite::Composure]] {{dot3}}<br> [[Prerequisite::Weaponry Skill]] {{dot3}}<br> [[Prerequisite::Quick Draw]] ... maneuver is a prerequisite for the next. Iaido maneuvers are based on the Weaponry Skill and are used with a curved sword, most commonly the katana.
    5 KB (764 words) - 05:59, 27 April 2016
  • Summer
    ...separates a Grunt from the Men-At-Arms is that a Grunt must supply his own weaponry and armor. The Court does not provide. This means that some Grunts enter th
    12 KB (2,020 words) - 19:42, 18 October 2016
  • Praestantia
    ...ifically boosts the [[skills]] of Athletics, Brawl, Firearms, Stealth, and Weaponry; it has no effect on any other skills.
    2 KB (245 words) - 18:11, 23 September 2012
  • Errata: Mage
    A: Using those spells, the mage can use his own natural weaponry (fist, kicks, bite) to harm spirits, but the spells do not allow a magical A: Using those spells, the mage can use his own natural weaponry (fist, kicks, bite) to harm spirits, but the spells do not allow a magical
    120 KB (21,247 words) - 18:07, 18 April 2015
  • Equipment
    <div style="border-bottom: 1px #1A1A1A solid; text-align: center;">'''Weaponry'''</div> <span style="white-space:nowrap;">{{#ask: [[Parent::Weaponry]] | format = ul }}</span>
    4 KB (581 words) - 14:07, 2 May 2019
  • Lodge of Wrath
    Purity ••, Honor ••, Brawl or Weaponry ••, Survival ••.
    2 KB (290 words) - 21:08, 3 February 2014
  • Lodge of Unity
    Cunning or Honor ••; Brawl, Weaponry or Persuasion •••; must maintain a Harmony rating of 6 or greater ...ifferent foci, and the experience costs of raising these skills — Brawl, Weaponry, Persuasion and Intimidation — becomes new dots x2 instead of new dots x3
    1 KB (228 words) - 21:35, 3 February 2014
  • Combat
    * Armed Combat: [[Strength]] + [[Weaponry Skill|Weaponry]]
    4 KB (553 words) - 04:53, 29 September 2016
  • All Out Attack
    {{info}} An all-out attack can be performed with any close-combat attack, [[Weaponry Skill|armed]] or [[Unarmed Combat|unarmed]]. {{Links|Combat|Parent2=Brawl Skill}}{{#set:Parent=Brawl Skill}}{{#set:Parent=Weaponry Skill}}{{Help}}[[Category:World of Darkness]][[Category:Rules]][[Category:G
    983 B (146 words) - 18:56, 8 June 2016
  • Consilium 1406 Arrow Field Day
    * Participants rolled the usual [[Strength]] + [[Weaponry Skill|Weaponry]] + Any appropriate bonuses alternately for three rounds/rolls.
    14 KB (1,967 words) - 02:07, 22 March 2017
  • Union
    ...n the network, where they have access to forums, research, and funding for weaponry and medical treatment, and, if all goes wrong, funerals. They also offer su
    3 KB (426 words) - 02:16, 22 September 2012
  • Skills
    : [[Weaponry Skill]]
    5 KB (655 words) - 16:16, 18 April 2015
  • Lodge of Garm
    ... rating of 6 or greater and Glory •• or higher, and must have a Brawl, Weaponry or Firearms Skill of •••• or better. ...oci. The experience costs of purchasing or raising these Skills — Brawl, Weaponry, Athletics and Persuasion — becomes new dots x2 instead of new dots x3.
    1 KB (236 words) - 20:37, 3 February 2014
  • Lodge of Cerberus
    ...ve at least Glory •• and Purity ••. They must also have a Brawl or Weaponry Skill of ••• or better and Rituals •• or higher.
    2 KB (287 words) - 19:38, 3 February 2014
  • Lodge of Arms
    Occult ••, Firearms or Weaponry ••• ...d that weapon only. Additionally, a lodge member may treat her Firearms or Weaponry Skill as being one level higher for all weapons of the same type.
    2 KB (316 words) - 19:36, 3 February 2014

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