Statistics show that each individual
involved in the average gunfight stands
only a relatively small chance of being
fatally wounded. Fear distorts spatial
perception, just as it distorts the perception
of time, influencing shooters' aim. A mage who
casts this spell is not guaranteed to
be any less afraid during a gunfight,
but she does have a much more accurate
sense of where everyone and
everything is. The spell creates a
mental spatial map that constantly updates
the mage on the changing
topography of her surroundings, from
the guy with the shotgun sneaking up
among the parked cars, to the stray leaf
blowing by in that sudden breeze.
Each success eliminates one penalty
die to the mage’s ranged attack dice
pool in the following turn, helping her
to offset (or eliminate) penalties for
opponents’ concealment or other spatially
based conditions such as hitting
a prone target. She cannot gain bonus
dice by virtue of this spell; it simply
eliminates penalties. This effect also
allows a mage who is temporarily or
permanently blinded to perceive her
immediate surroundings with an acuteness
transcending mundane sight
(ignore blindness penalties when locating
or targeting beings or objects).
This spell cannot be combined with
the Fate 1 Sharpshooters Eye spell
(p. 149).
Adamantine Arrow Rote: Ballistic Targetting
Arrow mages who learn this rote can be crack shots during a blizzard in the middle of the night (or at least not have whatever prowess they naturally possess suffer for adverse conditions).
Any willworker in need of a good spatial sense in a tense situation can benefit from this rote.