Mage ●
Spells ● Change Weather (Redirected from
RAW:Change Weather)
The mage alters weather patterns, bringing almost any sort of normal (non-disastrous) weather to bear on an area, given enough time and effort.
The inertia of current weather patterns might levy dice penalties. Making threatening thunderclouds release a downpour might cause no penalty, while turning a bright summer’s day into freezing rain might cause a –3 dice penalty. It takes about five minutes after casting for the storm effects to develop. Major conditions, such as hurricanes or tornadoes, require the Adverse Weather spell.
Note
A frost in late spring, while potentially very destructive to local food production, is not the same sort of thing as a tornado or typhoon, and can be created using this level of Forces.
Free Council Rote: Rainmaker
Long has humanity tried to harness weather to its own ends. A Free Council mage with this rote can call up rain to end
a drought, a bit of warmth to break a cold snap, or whatever other non-extreme condition she desires.
Mysterium Rote: Raindance
Mysterium mages use alternate means to control these forces, but accomplish the same ends.