When this defensive magic is installed in an object, a telepathic connection opens between the item’s owner and any unauthorized person coming into contact with it. The owner senses the interloper’s identity and can read his conscious thoughts. She may beam her own thoughts into the interloper’s brain (in Sleepers, this triggers Disbelief).
The connection establishes sympathy between owner and interloper, which, if he knows Space 2, allows the owner to cast spells at the interloper from a distance.
Weaving this into an item requires at least +5 successes on the target number. On +10 successes, the item’s owner can choose to restrict the telepathic link to a one-way communication, in which the interloper remains unaware of the psychic eavesdropping.
Adamantine Arrow Rote: Breath on the Back of Your Neck
Followers of the Adamantine Arrow use the telepathic link to frighten interlopers via long distance, employing their typically formidable Intimidation skills to send chills through the thief’s cerebral cortex.