This spell enables a mage to form a pact with a spirit,
similar to that created by the Spirit 3 spell Familiar Pact but more limited in scope. In this case, a large
(Size 7) spirit agrees to serve as the mage’s steed for
the Duration of the spell, bearing her wherever she
needs to go.
Before casting this spell, the mage must locate or
summon an appropriate Twilight spirit, and she must
be able to see, touch and communicate with it (usually
through the use of other Spirit spells). In most cases,
the mage will require a spirit that can manifest in an
embodied form to perform its service (typically as a
horse, though a camel, a dolphin or even a motorcycle
might be more appropriate in some cases). To acquire
the service of an embodied spirit, the mage must
achieve four successes. If there’s no need for the spirit
to be capable of manifesting — if, for instance, the
mage is capable of assuming a Twilight state — the
target number is reduced to three. Embodied spirits
will not lose Essence during the Duration of the spell;
they typically move at a speed appropriate for their
form, but are not limited by fatigue, hunger, fear of
predators, etc. The speed of a spirit in Twilight will
depend on its type[1]. A wise mage carefully considers the type of
spirit she needs when making her initial search or
summons, knowing that the more specific traits she
seeks, the harder it may be to find a suitable steed. A
spirit that serves once may tell the mage its name, if
it’s been well treated and/or rewarded, making it easier
to find for future castings of this spell.
The spell can be cast in conjunction with Fate 2 and
Space 2, in which case the spirit’s service is deferred
until some specific circumstance occurs — typically,
when the mage calls out for the spirit — at which
point it will arrive on the scene within one turn. This
enables the caster to make a quick getaway without
needing an extended casing.
Adamantine Arrow Rote: Sleipnir's Get
Some of the order’s tall tales and legends describe
bold warriors who travel into battle on the back of
fantastic spiritual allies. Daring rescues, challenging
quests or fast exits are all made easier with the help
of this rote.