Sensory Deprivation
From Edge of Darkness Wiki
m (moved RAW:Sensory Deprivation to Sensory Deprivation over redirect) |
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|Forces = 4 | |Forces = 4 | ||
|GV=Interrogation | |GV=Interrogation | ||
+ | |Practice=Unraveling | ||
+ | |Aspect=Covert | ||
+ | |Cost=None | ||
+ | |Duration=Prolonged | ||
+ | |Action=Instant | ||
}} | }} | ||
The mage uses Forces to cut a target off from three of his senses: speaking, hearing and seeing. The target’s voice and hearing capabilities are dampened through a silencing of all sound around the mouth and ears. Sight is removed by diminishing all light that reaches the target’s eyes. | The mage uses Forces to cut a target off from three of his senses: speaking, hearing and seeing. The target’s voice and hearing capabilities are dampened through a silencing of all sound around the mouth and ears. Sight is removed by diminishing all light that reaches the target’s eyes. | ||
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The addition of [[Mind]] can emotionally urge the subject to feel whatever the caster desires during this time of deprivation. | The addition of [[Mind]] can emotionally urge the subject to feel whatever the caster desires during this time of deprivation. | ||
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* [[Action]]: [[Action::Instant]] and contested; target rolls composure + Gnosis reflexively | * [[Action]]: [[Action::Instant]] and contested; target rolls composure + Gnosis reflexively | ||
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Each success on the casting roll reduces any Composure-based rolls (including, obviously, Perception rolls) by one. A success also reduces any Manipulation-based rolls (i.e., attempts to communicate) by one die per success, as well. The victim cannot speak, hear or see (though spellcasting may inadvertently allow for some light or sound to escape, but this usually comes across as muffled white noise or gray, filtered light). | Each success on the casting roll reduces any Composure-based rolls (including, obviously, Perception rolls) by one. A success also reduces any Manipulation-based rolls (i.e., attempts to communicate) by one die per success, as well. The victim cannot speak, hear or see (though spellcasting may inadvertently allow for some light or sound to escape, but this usually comes across as muffled white noise or gray, filtered light). |
Latest revision as of 17:31, 11 April 2020
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