Zone of Extremity

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MageSpells ● Zone of Extremity
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m (moved RAW:Zone of Extremity to Zone of Extremity over redirect)
 

Latest revision as of 13:38, 8 June 2016

Fate ●●
Instant None
Covert Ruling
Duration Transitory
Tome of the Mysteries.jpg
Tome of the Mysteries, p. 60
Rotes
FC : Hail Mary Pass
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The mage alters probability, so that all mundane actions with uncertain outcomes resolve themselves as either triumphs or disasters.

The spell affects actions undertaken by any and all characters within its area of effect, centered on a targeted spot:

Successes / Area-Affected

  • 1 success = 1-yard radius
  • 2 successes = 2-yard radius
  • 3 successes = 4-yard radius
  • 4 successes = 8-yard radius
  • 5 successes = 16-yard radius

Within the Zone of Extremity, all failures become dramatic failures. All standard successes are treated as exceptional successes. This effect applies only to mundane actions, not spellcasting. With Fate 3 and a cost of one Mana during casting, the default Duration becomes prolonged (one scene).


Free Council Rote: Hail Mary Pass

Risk-takers of the Free Council resort to this rote in situations in which the need for an over-the-top success outweighs the potential for devastating failure.


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