Control Velocity

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MageSpells ● Control Velocity
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m (moved RAW:Control Velocity to Control Velocity over redirect)

Revision as of 12:46, 8 June 2016

Forces ●●●●
Instant None
Vulgar Patterning
Duration Transitory
Mage The Awakening Sourcebook.jpg
Mage The Awakening Sourcebook, p.172
Rotes
FC : Speed Trap
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The mage can increase or decrease the velocity of an object (but not a living creature). He could, for example, make a hurtling truck slow down, or speed up (or slow down) a bullet.

Practice: Patterning or Unravelling

Although the casting is an instant action, the mage can cast this spell at any point in the Initiative roster, even before he could normally act, although doing so is his action for the turn.

Each success doubles or halves the target object’s speed. For example, a truck going 80 mph is reduced to 40 mph with one success, 20 mph with two successes, 10 mph with three successes, 5 mph with four successes, and two-and-a-half mph with five successes.

Note

The mage must be able to affect the entire target and its Size (which might be up to 30 or more for an 18-wheeler rig and tow). He can’t single out portions of it, such as slowing the velocity of a single tire and so slow the whole truck (while causing the passengers and objects inside to be thrown forward)[1].

High-speed projectiles such as arrows and bullets cannot be halted at this level. Instead, add (for increased velocity) or subtract (for decreased velocity) one point of damage per every two successes, like so:

Successes Increased Velocity Decreased Velocity
1 success +1 point of damage -1 point of damage
2 successes +1 point of damage -1 point of damage
3 successes +2 points of damage -2 points of damage
4 successes +2 points of damage -2 points of damage
5 successes +3 points of damage -3 points of damage

For turning autofire from the same gun, use the following special Target factors chart:

Autofire Dice Penalty
Short burst -2
Medium burst -4
Long burst -6


Free Council Rote: Speed Trap

  • Dice Pool: Intellegence + Science + Forces

Mages of the Free Council use this rote to slow down escaping enemies or to slow down those enemies’ bullets.

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