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- Improvised Weaponry ...quisite=[[Prerequisite::Wits]] {{dot3}}<br> [[Prerequisite::Weaponry Skill|Weaponry]] {{dot1}} Note that, unlike most other Fighting Style Merits, Improvised Weaponry isn’t formally taught. Characters invariably pick up this brutal, sloppy4 KB (583 words) - 17:43, 25 April 2016
- Property:Weaponry
223 B (28 words) - 02:23, 18 September 2010
- Weaponry Dodge |Prerequisite=[[Prerequisite::Strength]] ●● <br> [[Prerequisite::Weaponry Skill]] ● Whenever your character performs a dodge, you can choose to add his Weaponry Skill dots to his Defense ''instead'' of doubling his Defense. He essential1,015 B (146 words) - 23:22, 27 April 2016
- Weaponry Skill Weaponry Skill ...ry, police, martial arts) or informal learned by experience. A character's Weaponry is added to his [[Strength]] to stage armed attacks. A thrown weapon uses [1 KB (168 words) - 15:15, 28 August 2015
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- War Against the Pure * Tactics, tools, weaponry and other information for running large-scale covert wars between the werew1 KB (173 words) - 19:02, 30 April 2016
- Storytelling System ... [[Pool::Strength]] + [[Pool::Brawl Skill|Brawl]]ing, or Strength + Melee Weaponry dice pools against the target's Defense and Armor Values. Ranged is handle16 KB (2,540 words) - 01:14, 19 April 2015
- Improvised Weaponry ...quisite=[[Prerequisite::Wits]] {{dot3}}<br> [[Prerequisite::Weaponry Skill|Weaponry]] {{dot1}} Note that, unlike most other Fighting Style Merits, Improvised Weaponry isn’t formally taught. Characters invariably pick up this brutal, sloppy4 KB (583 words) - 17:43, 25 April 2016
- Theban Sorcery ...l damage, it's dice pool equal to [[Pool::Strength]] + '''[[Weaponry Skill|Weaponry]]''' + the number of lashes created, and lasts a number of turns equal to t12 KB (1,917 words) - 18:25, 15 June 2016
- Touching an Opponent ... [[Dexterity]] + [[Brawl Skill|Brawl]] or [[Dexterity]] + [[Weaponry Skill|Weaponry]] ...ainst a touch, subtracting dice from your Dexterity + Brawl or Dexterity + Weaponry pool.1 KB (234 words) - 19:36, 8 June 2016
- Iaido ...ity]] {{dot3}}<br>[[Prerequisite::Composure]] {{dot3}}<br> [[Prerequisite::Weaponry Skill]] {{dot3}}<br> [[Prerequisite::Quick Draw]] ... maneuver is a prerequisite for the next. Iaido maneuvers are based on the Weaponry Skill and are used with a curved sword, most commonly the katana.5 KB (764 words) - 05:59, 27 April 2016
- Summer ...separates a Grunt from the Men-At-Arms is that a Grunt must supply his own weaponry and armor. The Court does not provide. This means that some Grunts enter th12 KB (2,020 words) - 19:42, 18 October 2016
- Praestantia ...ifically boosts the [[skills]] of Athletics, Brawl, Firearms, Stealth, and Weaponry; it has no effect on any other skills.2 KB (245 words) - 18:11, 23 September 2012
- Errata: Mage A: Using those spells, the mage can use his own natural weaponry (fist, kicks, bite) to harm spirits, but the spells do not allow a magical A: Using those spells, the mage can use his own natural weaponry (fist, kicks, bite) to harm spirits, but the spells do not allow a magical120 KB (21,247 words) - 18:07, 18 April 2015
- Equipment <div style="border-bottom: 1px #1A1A1A solid; text-align: center;">'''Weaponry'''</div> <span style="white-space:nowrap;">{{#ask: [[Parent::Weaponry]] | format = ul }}</span>4 KB (581 words) - 14:07, 2 May 2019
- Template:Skills |Weaponry= | Weaponry: [[Weaponry::{{{Weaponry|}}}]] {{{WeaponrySpec|}}}3 KB (269 words) - 03:21, 13 October 2010
- Lodge of Wrath Purity ••, Honor ••, Brawl or Weaponry ••, Survival ••.2 KB (290 words) - 21:08, 3 February 2014
- Lodge of Unity Cunning or Honor ••; Brawl, Weaponry or Persuasion •••; must maintain a Harmony rating of 6 or greater ...ifferent foci, and the experience costs of raising these skills — Brawl, Weaponry, Persuasion and Intimidation — becomes new dots x2 instead of new dots x31 KB (228 words) - 21:35, 3 February 2014
- Combat * Armed Combat: [[Strength]] + [[Weaponry Skill|Weaponry]]4 KB (553 words) - 04:53, 29 September 2016
- All Out Attack {{info}} An all-out attack can be performed with any close-combat attack, [[Weaponry Skill|armed]] or [[Unarmed Combat|unarmed]]. {{Links|Combat|Parent2=Brawl Skill}}{{#set:Parent=Brawl Skill}}{{#set:Parent=Weaponry Skill}}{{Help}}[[Category:World of Darkness]][[Category:Rules]][[Category:G983 B (146 words) - 18:56, 8 June 2016
- Consilium 1406 Arrow Field Day * Participants rolled the usual [[Strength]] + [[Weaponry Skill|Weaponry]] + Any appropriate bonuses alternately for three rounds/rolls.14 KB (1,967 words) - 02:07, 22 March 2017
- Union ...n the network, where they have access to forums, research, and funding for weaponry and medical treatment, and, if all goes wrong, funerals. They also offer su3 KB (426 words) - 02:16, 22 September 2012
- Skills : [[Weaponry Skill]]5 KB (655 words) - 16:16, 18 April 2015
- Lodge of Garm ... rating of 6 or greater and Glory •• or higher, and must have a Brawl, Weaponry or Firearms Skill of •••• or better. ...oci. The experience costs of purchasing or raising these Skills — Brawl, Weaponry, Athletics and Persuasion — becomes new dots x2 instead of new dots x3.1 KB (236 words) - 20:37, 3 February 2014
- Lodge of Cerberus ...ve at least Glory •• and Purity ••. They must also have a Brawl or Weaponry Skill of ••• or better and Rituals •• or higher.2 KB (287 words) - 19:38, 3 February 2014