The mage learns how to interact
with a lifeless object, bringing fortune
to bear upon it. By touching the destiny
of an object, the mage fortifies its
ability to perform the tasks for which it
was designed.
On the turn after casting, the targeted
object receives an equipment
dice bonus equal to the spell’s successes,
up to a maximum of the caster’s
Fate dots. (This is in addition to the
item’s normal equipment modifier.) In
addition, a suit of armor’s protection
can be increased by one point per success
(to a maximum of the caster’s Fate
dots).
As a roleplaying consideration, lucky
objects tend to benefit those who own
them (a lucky jacket is snagged by
some tree roots as a mage slides on
some loose rocks down a steep hill).
Sometimes a lucky object does not
even need to be used by its owner to
bring fortune to bear upon him.
Mysterium Rote: Four-Leaf Clover
Some mages of the Mysterium are inclined to see this rote as a product of paranormal forces brought to bear on an object, while others believe that perfectly reasonable scientific processes create the seemingly supernatural effect. Regardless, the result is the same.
Adamantine Arrow Rote:
Adamantine Arrow willworkers are known to use this rote, blessing their own armaments with good fortune.