The mage calls and reassembles the widely separated
parts of an item. The spell “Repair Object” repairs only
objects when most of the pieces are present; this spell
allows the mage to recreate a shattered vase merely
by holding a single fragment of the vase and calling
the remainder of the vase to it.
The number of successes rolled determines the size
of the object that the spell can restore. The size of the
fragment and the number and distance of the pieces
do not matter. As long as the mage is holding a piece
of the object large enough to see and feel clearly (at
least the size of a lentil or dried pea), she can call the
remainder of the pieces of the object and reassemble
them so that the object looks as good as when it were
newly made. Each success (or additional target factor
prefigured into the casting) allows the mage to restore
an object of that size; thus, three successes allow a
mage to restore an object of up to Size 3. If some pieces
no longer exist, then the spell creates new matter
to repair the missing portions in a manner similar
to the “Repair Object” spell. However, at least half
of the object must still exist in some form similar to
its original state. If more than half of the object was
utterly destroyed or transformed, such as metal being
melted down or reforged, or wood being burned to
fine gray ashes, this spell automatically fails, and the
mage knows that the object is lost forever.
Mysterium Rote: Journey from Part of Whole
- Dice Pool: Dex + Craft + Matter
For Mysterium archeologists, this spell means that
finding a small fragment of an ancient artifact is the
same as finding the entire artifact. Given the antiquity
of many of the items these intrepid scholars seek, this
spell has proven invaluable in their efforts.