Mage ●
Spells ● Nullify Shadow Resonance
The Shadow Realm exerts a subtle influence over the material world, every moment of every day. In many cases,
this ephemeral connection actually effects the way people
act and can even touch their spirits in unquantifiable ways,
filling them with hope, fear, understanding, love, honor, or
whatever other emotion best encapsulates the dominant
emotional fabric of the local Shadow. This resonance can
lead people to believe in more than what their eyes reveal
to them; aware, on some deep-seated, instinctual level, that
wonders and horrors lurk beyond the limits of mundane perceptions. This spell, however, negates Shadow’s rarified
leverage over the material realm, significantly reducing its
impact upon people and places.
When successfully cast, this spell temporarily negates
the influence of Shadow upon a physical location within
the mage’s sensory range. Effectively, the resonance of the
area (see Mage: The Awakening, p. 277) becomes perfectly
neutral, exerting no influence over Sleepers, one way or
the other, and making the place seem spiritually inert.
Mages can discern this unusual “dead air” through any of
the normal means of perceiving or scrutinizing resonance,
and even Sleepers sometimes get a sense that such a place
is somehow off; like something brand-new from the store,
it has no individual character.
Note that this rote has no impact upon Twilight, the
Gauntlet, or the powers of spirits (or others in the Shadow
Realm) to interact with the material world.
Seers of the Throne Rote: Calm Waters
Every so often, the wind grows so calm that even a massive
body of water appears still and smooth as glass. Such
placidity mirrors the Seers’ (particularly, the Hegemonic
Ministry’s) desired destiny for the Fallen World’s Sleepers
and this spell serves to disconnect them from potentially
unbalancing emotional chaos from the invisible realm,
encouraging conformity and silent obedience.